void Start()
 {
     _instance = this;
     em1       = player1.GetComponent <PlayerMove_Level2>();
     em2       = player2.GetComponent <PlayerMove_Level2>();
     pa1       = player1.GetComponent <PlayerAttack_Level2>();
     pa2       = player2.GetComponent <PlayerAttack_Level2>();
     InitSocket();
 }
 void Awake()
 {
     _instance    = this;
     cam          = Camera.main;
     attack       = GetComponent <PlayerAttack_Level2>();
     move         = GetComponent <PlayerMove_Level2>();
     audioSources = GetComponents <AudioSource>();
     audioSource  = audioSources[2];
     damageReflectText.enabled = false;
     attackBuffText.enabled    = false;
     overPoisonText.enabled    = false;
     overAreaText.enabled      = false;
 }