Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        m_PlayerAnime = GameObject.Find("Player").GetComponent <PlayerAnime>();

        m_StartTime  = Time.time;
        this.enabled = false;
    }
Beispiel #2
0
    void Start()
    {
        PlayerStatesList.Add(this);
        anim     = this.GetComponent <PlayerAnime>();
        returnUI = GameObject.Find("UIController").GetComponent <ReturnUI>();

        this.ObserveEveryValueChanged(x => runningFlag)
        .Subscribe(x => Debug.Log(x));

        this.ObserveEveryValueChanged(x => lastFlag)
        .Where(x => x == true)
        .First()
        .Subscribe(x => {
            playerStateSubject.OnCompleted();
            returnUI.ReturnFlashing();
        });

        foreach (PlayerStatus playerStatue in PlayerStatesList)
        {
            playerStateSubject.Where(x => x == PlayerState.Runnimg)
            .Subscribe(_ => runningFlag = true);

            playerStateSubject.Where(x => x == PlayerState.Attack)
            .Subscribe(_ => {
                runningFlag = false;
                anim.Attack();
            });

            playerStateSubject.Where(x => x == PlayerState.Roll)
            .Subscribe(_ => {
                cancelFlag  = false;
                runningFlag = false;
                anim.Roll();
            });

            playerStateSubject.Where(x => x == PlayerState.Down)
            .ThrottleFirstFrame(10)
            .Subscribe(_ => {
                cancelFlag  = false;
                runningFlag = false;
                anim.Damage();
            });

            playerStateSubject.Where(x => x == PlayerState.Deth)
            .Subscribe(_ => {
                runningFlag = false;
                anim.Deth();
            });

            playerStateSubject.Where(x => x == PlayerState.Idle)
            .Subscribe(_ => {
                runningFlag = false;
                anim.IdleStart();
            });
        }
    }
Beispiel #3
0
    IEnumerator GetInstance()
    {
        obj           = GameObject.Find("Player_Pack(Clone)");
        player        = GameObject.Find("Player");
        anim          = player.GetComponent <PlayerAnime>();
        playerRunning = obj.GetComponent <PlayerRunning>();
        playerStatus  = player.GetComponent <PlayerStatus>();
        startComplete.startSubject.OnNext(3);

        yield return(null);
    }
    //マップ変更処理
    public void changeMap()
    {
        //マップ差し替え
        GameObject obj = Instantiate(Resources.Load <GameObject>(changeMapName), MapLayer);

        Destroy(MapObj);
        MapObj = obj;
        MapObj.SetActive(true);
        //プレイヤー位置・向き設定
        PlayerAnime playerAnime = PlayerObj.GetComponent <PlayerAnime>();

        playerAnime.rigidBody.velocity    = Vector2.zero;
        playerAnime.inputAxis             = Vector2.zero;
        PlayerObj.transform.localPosition = new Vector3(changeMapPos.x, changeMapPos.y, 0);
        playerAnime.charaDirection        = changeMapDirection;
        playerAnime.ChangeDirection();
        //カメラ可動範囲の当たり判定を設定
        //cameraController.setCameraBound(MapObj.GetComponent<CompositeCollider2D>());
        //フェードアウト
        screenManager.changeColor(Color.clear, 0.7f, "changeMapEnd");
    }