private void Death()
    {
        animController.AnimateDeath();
        deathHandled = true;
        gameObject.GetComponent <Strategy>().setAsDead();

        // Disable collider so enemies don't see player anymore
        gameObject.GetComponent <Collider>().enabled = false;
        deadCollider.enabled = true;

        //Destroy(gameObject, 5.0f);
        tm.UpdateDeathCount(1);
        // Animation stuff goes here
    }