Beispiel #1
0
    public void VillainSneaksIn()
    {
        playerAlerts.displayNegativeAlert("A villain snuck in!");
        soundEffects.PlayOneShot(badAlertSound);
        scoring.ChangeVillainCount(1);

        if (survivalMode)
        {
            SurvivalGameOver("A villain snuck in! Villains aren't classy enough to wait for an invitation.");
        }
    }