Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        //deal player damage

        PlayerAdventure player = other.GetComponent <PlayerAdventure>();

        if (player != null)
        {
            player.TakeDamage(damage);
        }

        if (other.CompareTag("Player"))
        {
            if (timeBtwDamage <= 0)
            {
                camAnim.SetTrigger("shake");
                //other.GetComponent<PlayerAdventure>().health -= damage;
            }
        }
        else if (other.CompareTag("Attack"))
        {
            if (timeBtwDamage <= 0)
            {
                health -= damage;
                camAnim.SetTrigger("shake");
                //other.GetComponent<PlayerAdventure>().health -= damage;
            }
        }
    }
Beispiel #2
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        PlayerAdventure enemy = other.GetComponent <PlayerAdventure>();

        if (enemy != null)
        {
            enemy.TakeDamage(damage);
        }

        Debug.Log("hit " + other.name);
    }