Beispiel #1
0
 /// <summary>
 /// 保存玩家状态
 /// </summary>
 private void SetPlayerState(PlayerAIState pas)
 {
     if (pas == m_PlayerAIState)
     {
         return;
     }
     m_PlayerAIState = pas;
 }
Beispiel #2
0
    private void SendMSAIBossMsgNotify(ulong npcid, PlayerAIState state)
    {
        MSG_MSAIBoss_Info info = new MSG_MSAIBoss_Info();

        info.aiState     = m_AIBossState[npcid].m_AIPlotState;
        info.playerState = state;
        GameFacade.Instance.SendNotification(NotificationName.AIPlotState_Change, info);
        Triggle(npcid);
    }