// Use this for initialization
    void Start()
    {
        thePlayer = FindObjectOfType <Playercontrol>();

        if (thePlayer.startPoint == pointName)
        {
            thePlayer.transform.position = transform.position;

            thePlayer2 = FindObjectOfType <Player2control> ();
            thePlayer2.transform.position = transform.position;

            theCamera = FindObjectOfType <CameraControl> ();
            theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z);
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     thePlayer  = FindObjectOfType <Playercontrol>();
     thePlayer2 = FindObjectOfType <Player2control>();
 }