Beispiel #1
0
    public void BuyItem(BarrackItem item)
    {
        if (gm.playerTurn == PlayerTurn.BLUE && item.Cost <= gm.Player1Gold)
        {
            gm.Player1Gold -= item.Cost;
            Player1Menu.SetActive(false);
        }
        else if (gm.playerTurn == PlayerTurn.RED && item.Cost <= gm.Player2Gold)
        {
            gm.Player2Gold -= item.Cost;
            Player2Menu.SetActive(false);
        }
        else
        {
            return;
        }

        gm.UpdateGoldText();
        gm.purchasedItem = item;

        gm.SetSelectedUnit(null);

        GetCreatableTiles();
    }
Beispiel #2
0
 public void CloseMenus()
 {
     Player1Menu.SetActive(false);
     Player2Menu.SetActive(false);
 }