public void StartGame()
 {
     time    = 300;
     scoreP1 = 0;
     scoreP2 = 0;
     player1.playerHealth = 100;
     player2.playerHealth = 100;
     player1.canShoot     = true;
     player2.canShoot     = true;
     waveCon.canSpawn     = true;
     waveCon.breakLoop    = false;
     startButton.SetActive(false);
     Player1WinsText.SetActive(false);
     Player2WinsText.SetActive(false);
     DrawText.SetActive(false);
 }
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            StartGame();
        }
        string timemin = ((int)time / 60).ToString();

        string timeSeconds = ((int)time % 60).ToString();

        time -= Time.deltaTime;

        timeTextRight.text = timemin + ":" + timeSeconds;
        timeTextLeft.text  = timemin + ":" + timeSeconds;
        scoreTextP1.text   = scoreP1.ToString();
        scoreTextP2.text   = scoreP2.ToString();
        hpTextP1.text      = player1.playerHealth.ToString();
        hpTextP2.text      = player2.playerHealth.ToString();


        if (time <= 0)
        {
            startButton.SetActive(true);
            waveCon.breakLoop = true;
            player1.canShoot  = false;
            player2.canShoot  = false;
            enemysToDestroy   = GameObject.FindGameObjectsWithTag("Enemy");
            for (var i = 0; i < enemysToDestroy.Length; i++)
            {
                Destroy(enemysToDestroy[i]);
            }

            if (scoreP1 > scoreP2)
            {
                Player1WinsText.SetActive(true);
            }
            else if (scoreP1 < scoreP2)
            {
                Player2WinsText.SetActive(true);
            }
            else if (scoreP1 == scoreP2)
            {
                DrawText.SetActive(true);
            }
        }
    }