Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        stateModal   = StateModal.GetInstance();
        scoreModal   = ScoreModal.GetInstance();
        player1Modal = Player1Modal.GetInstance();

        shipSize = new Vector2(30, 30);
        Vector2 size = new Vector2(120, lineHeight);
        float   posX = Screen.width - (size.x + 20);
        float   posY = lineHeight * 2;

        highRec         = new Rect(new Vector2(posX, posY), size);
        posY           += lineHeight;
        scoreRec        = new Rect(new Vector2(posX, posY), size);
        posY           += lineHeight;
        highScoreRec    = new Rect(new Vector2(posX, posY), size);
        posY           += lineHeight * 2;
        player1Rec      = new Rect(new Vector2(posX, posY), size);
        posY           += lineHeight;
        player1ScoreRec = new Rect(new Vector2(posX, posY), size);
        posY           += lineHeight * 2;
        player1ScoreRec = new Rect(new Vector2(posX, posY), size);
        posY           += lineHeight * 2;
        player1LifeRec  = new List <Rect> ();
        AddShipRects(2, new Vector2(posX, posY));
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        stateModal   = StateModal.GetInstance();
        scoreModal   = ScoreModal.GetInstance();
        player1Modal = Player1Modal.GetInstance();

        startSpeed = enemiesSpeed;
    }