Beispiel #1
0
 /// <summary>
 /// Move camera upwards with player and kills player if it falls out the bottom of the view
 /// </summary>
 private void Player()
 {
     if (playerMove.transform.position.y > transform.position.y)                                                        //if player is higher than current camera position
     {
         transform.position = new Vector3(transform.position.x, playerMove.transform.position.y, transform.position.z); //move camera up to the player's position
     }
     if (playerMove.transform.position.y < transform.position.y - camSize && Time.timeScale > 0)                        //if player is below the bottom of the camera
     {
         playerMove.GameOver();                                                                                         //player dies
     }
 }