public static void printScreenGoldAndSilver() { GameRoom gm; Player player; GameWorldInfo gwinfo; //Item item; gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; player = GameDataFactory.curr_gwinfo.The_Player; PlayUILeftPanel.UpdateSilverItem(GameState.CountSilverInInventory()); PlayUILeftPanel.UpdateGoldItem(GameState.CountGoldInInventory()); PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory()); PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory()); PlayUILeftPanel.UpdateHealthPotiontem(GameState.CountHealthPotionInInventory()); PlayUITopItem.UpdateScore(GameState.score); PlayUILeftPanel.UpdateTotalItem(GameState.TotalItemInInventory()); PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory()); PlayUIRightPanel.UpdateHealthLevel(player.GetHealthLevel()); PlayUITopItem.UpdateHealthLevel(player.GetHealthLevel()); }
public static void printInitScreen() { GameRoom gm; Player player; GameWorldInfo gwinfo; Item item; gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom); gwinfo = GameDataFactory.curr_gwinfo; player = GameDataFactory.curr_gwinfo.The_Player; //**************************************************************************** PlayUIBottomItem.UpdateInstruction( PlayUIBottomItem.QUIT_INSTRUNCTION //PlayUIBottomItem.UP_INSTRUNCTION ^ //PlayUIBottomItem.DOWN_INSTRUNCTION ^ //PlayUIBottomItem.RIGHT_INSTRUNCTION ^ //PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIBottomItem.UpdateMenuOption( // PlayUIBottomItem.QUIT_INSTRUNCTION ^ PlayUIBottomItem.UP_INSTRUNCTION ^ PlayUIBottomItem.DOWN_INSTRUNCTION ^ PlayUIBottomItem.RIGHT_INSTRUNCTION ^ PlayUIBottomItem.LEFT_INSTRUNCTION ); PlayUIBottomItem.updateMessageBox( ConfigManager.GetStringResource(2) + "\n" + ConfigManager.GetStringResource(3)); PlayUITopItem.UpdateGameLevel(GameState.gameLevel); PlayUITopItem.UpdateExperienceLevel(GameState.experience); PlayUITopItem.UpdateNoOfRoom(gwinfo.NumberOfRooms); PlayUITopItem.UpdateHealthLevel(player.GetHealthLevel()); PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory()); PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory()); PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory()); item = GameState.GetFirstArmourInInventory(); if (item != null) { PlayUITopItem.UpdateArmourType(item.descriptions); } else { PlayUITopItem.UpdateArmourType("No"); } item = GameState.GetFirstSwordInInventory(); if (item != null) { PlayUITopItem.UpdateWeaponType(item.descriptions); } else { PlayUITopItem.UpdateWeaponType("No"); } PlayUITopItem.UpdateScore(GameState.score); //************************************************************************************ }