Beispiel #1
0
 void OnDisable()
 {
     if (activeLose)
     {
         LoseBut.SetActive(true);
     }
     if (activePlayText)
     {
         PlayText.SetActive(true);
     }
     detectClicks.GetComponent <BoxCollider> ().enabled = true;
     AllCubes.SetActive(false);
 }
Beispiel #2
0
 void OnEnable()
 {
     if (PlayText.activeSelf)
     {
         activePlayText = true;
         PlayText.SetActive(false);
     }
     detectClicks.GetComponent <BoxCollider> ().enabled = false;
     AllCubes.SetActive(true);
     if (LoseBut.activeSelf)
     {
         activeLose = true;
         LoseBut.SetActive(false);
     }
 }