Beispiel #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.tag == "DangerSpikes")
        {
            if (kill)
            {
                transform.position = resetTransform.position;
            }
            if (reset)
            {
                SceneManager.LoadScene(SceneManager.GetActiveScene().name);
            }

            playSounds.PlayDeath();
        }
    }