public void Initialize()
        {
            if (!Application.isPlaying)
            {
                return;
            }

            if (_initialized)
            {
                return;
            }

            //Debug.Log("Initializing "+target);

            _initialized = true;

            if (target == ProxyFsmTarget.FsmComponent)
            {
                return;
            }

            if (gameObject != null)
            {
                fsmComponent = PlayMakerUtils.FindFsmOnGameObject(gameObject, fsmName);
            }

            if (fsmComponent == null)
            {
                Debug.LogError("Initialized with no FsmComponent found");
            }
            //Debug.Log("Initialized with fsmComponent<"+fsmComponent.FsmName+">");
        }
Beispiel #2
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        public void Initialize(bool forceRefresh = false)
        {
            //Debug.Log("Initializing "+variableTarget+" _initialized:"+_initialized+" forceRefresh:"+forceRefresh);
            if (_initialized && !forceRefresh)
            {
                return;
            }

            _initialized  = true;
            _fsmVariables = null;

            if (variableTarget == ProxyFsmVariableTarget.GlobalVariable)
            {
                _fsmVariables = PlayMaker.FsmVariables.GlobalVariables;
                //	Debug.LogWarning("Setting FsmVariables for "+variableTarget);
            }
            else
            {
                if (variableTarget == ProxyFsmVariableTarget.FsmComponent)
                {
                    if (_fsmComponent != null)
                    {
                        _fsmVariables = _fsmComponent.FsmVariables;
                        Debug.LogWarning("Setting FsmVariables for " + variableTarget + " _fsmComponent= " + _fsmComponent);
                    }
                    return;
                }

                if (gameObject != null)
                {
                    fsmComponent = PlayMakerUtils.FindFsmOnGameObject(gameObject, fsmName);
                }

                if (fsmComponent == null)
                {
                    _fsmVariables = null;
                    //Debug.LogError("Initialized with no FsmComponent found");
                }
                else
                {
                    _fsmVariables = _fsmComponent.FsmVariables;
                    //Debug.LogWarning("Setting FsmVariables for "+variableTarget+" _fsmComponent= "+_fsmComponent);
                }
            }

            //Debug.Log("Initialized with fsmComponent<"+fsmComponent.FsmName+">");
        }
    void SelectFsmFromGameObject(GameObject go)
    {
        PlayMakerFSM[] _list = go.GetComponents <PlayMakerFSM>();
        _fsmChoices = new string[_list.Length];
        for (int i = 0; i < _list.Length; i++)
        {
            _fsmChoices[i] = _list[i].FsmName;
        }


        if (_fsmChoices.Length == 0)
        {
            ErrorFeedbackGui("No Fsm on target");
        }
        else
        {
            int _choiceIndex = EditorGUILayout.Popup("Fsm", _target.fsmVariableSetup.fsmIndex, _fsmChoices);
            if (_choiceIndex != _target.fsmVariableSetup.fsmIndex || _target.fsmVariableSetup.fsmComponent == null)
            {
                //GUILayout.Label("finding "+go.name+"/"+_fsmList[__fsmListChoiceIndex]+":" + PlayMakerUtils.FindFsmOnGameObject(go,_fsmList[__fsmListChoiceIndex]));
                _target.fsmVariableSetup.fsmIndex = _choiceIndex;

                PlayMakerFSM _fsm = PlayMakerUtils.FindFsmOnGameObject(go, _fsmChoices[_choiceIndex]);

                if (_fsm == null)
                {
                    Debug.LogError("Could not find fsm " + _fsmChoices[_choiceIndex] + " on go:" + go.name);
                    _target.fsmVariableSetup.fsmComponent = null;
                }
                else
                {
                    //	Debug.LogError("found fsm "+_fsmList[_choiceIndex]+" on go:"+go.name+" "+_fsm.FsmName);
                    _target.fsmVariableSetup.fsmComponent = _fsm;
                }
            }
        }
    }