public override void Reset()
		{
			collision =  PlayMakerUnity2d.Collision2DType.OnCollisionEnter2D;
			collideTag = new FsmString(){UseVariable=true};
			sendEvent = null;
			storeCollider = null;
			storeForce = null;
		}
 public override void Reset()
 {
     collision  = PlayMakerUnity2d.Collision2DType.OnCollisionEnter2D;
     collideTag = new FsmString()
     {
         UseVariable = true
     };
     sendEvent     = null;
     storeCollider = null;
     storeForce    = null;
 }