public override void Reset() { collision = PlayMakerUnity2d.Collision2DType.OnCollisionEnter2D; collideTag = new FsmString(){UseVariable=true}; sendEvent = null; storeCollider = null; storeForce = null; }
public override void Reset() { collision = PlayMakerUnity2d.Collision2DType.OnCollisionEnter2D; collideTag = new FsmString() { UseVariable = true }; sendEvent = null; storeCollider = null; storeForce = null; }