public void DeleteUserFromCloud()
    {
        Debug.Log("[UserManagerCloud] DeleteUserFromCloud...");
#if UNITY_IPHONE || UNITY_EDITOR
        StartCoroutine(DeleteFromCloud());
#elif UNITY_ADNROID
        if (PlayGameServices.isSignedIn())
        {
            PlayGameServices.deleteCloudDataForKey(0, false);
        }
#endif
    }
Beispiel #2
0
    private void cloudSaveButtons()
    {
        GUILayout.Label("Cloud Data");


        if (GUILayout.Button("Load Cloud Data"))
        {
            PlayGameServices.loadCloudDataForKey(0);
        }


        if (GUILayout.Button("Set Cloud Data"))
        {
            PlayGameServices.setStateData("I'm some data. I could be JSON or XML.", 0);
        }


        if (GUILayout.Button("Update Cloud Data"))
        {
            PlayGameServices.updateCloudDataForKey(0);
        }


        if (GUILayout.Button("Get Cloud Data"))
        {
            var data = PlayGameServices.stateDataForKey(0);
            Debug.Log(data);
        }


        if (GUILayout.Button("Delete Cloud Data"))
        {
            PlayGameServices.deleteCloudDataForKey(0);
        }


        if (GUILayout.Button("Clear Cloud Data"))
        {
            PlayGameServices.clearCloudDataForKey(0);
        }


        if (GUILayout.Button("Show Share Dialog"))
        {
            PlayGameServices.showShareDialog("I LOVE this game!", "http://prime31.com");
        }
    }
Beispiel #3
0
    private void cloudSaveButtons()
    {
        GUILayout.Label("Cloud Data");


        if (GUILayout.Button("Load Cloud Data"))
        {
            PlayGameServices.loadCloudDataForKey(0);
        }


        if (GUILayout.Button("Set Cloud Data"))
        {
            PlayGameServices.setStateData("I'm some data. I could be JSON or XML.", 0);
        }


        if (GUILayout.Button("Update Cloud Data"))
        {
            PlayGameServices.updateCloudDataForKey(0);
        }


        if (GUILayout.Button("Get Cloud Data"))
        {
            var data = PlayGameServices.stateDataForKey(0);
            Debug.Log(data);
        }


        if (GUILayout.Button("Delete Cloud Data"))
        {
            PlayGameServices.deleteCloudDataForKey(0);
        }


        if (GUILayout.Button("Clear Cloud Data"))
        {
            PlayGameServices.clearCloudDataForKey(0);
        }
    }