///getData()
    /// <summary>
    /// Use PlayFab API call to get data.
    /// </summary>
    /// Pre-Condition: Must be Logged in.
    /// Post-Condition: Get all the data through GetMaxLevel function.
    private void getData()
    {
        int currentMax = 0;

        for (int i = 1; i <= 2; i++)
        {
            if (pf.GetIntValue("Challenge Level " + i) != "" || pf.GetIntValue("Challenge Level " + i) != pf.GetIntValue("Nothing"))
            {
                if (currentMax < i)
                {
                    currentMax = i;
                }
            }
        }
        MaxLevel = currentMax;
        _PlayFabService.Data(PlayFabService.PlayerDataTypes.GetData);
    }
 ///ClearData()
 /// <summary>
 /// Clear data from the logged PlayFab account and device.
 /// </summary>
 ///Pre-Condition: Must be signed into a PlayFab account
 ///Post-Condition: Data from the logged PlayFab account and device will be delete.
 private void ClearData()
 {
     pf.ResetData();
     _PlayFabService.Data(PlayFabService.PlayerDataTypes.ClearData);
     Display();
 }