static async Task <IEnumerable <string> > GetRegions(string buildID) { var req = new PlayFab.MultiplayerModels.GetBuildRequest(); req.BuildId = buildID; var res = await PlayFabMultiplayerAPI.GetBuildAsync(req); if (res.Error != null) { Console.WriteLine(res.Error.ErrorMessage); return(new string[] { }); } else { return(res.Result.RegionConfigurations.Select(x => x.Region)); } }
static async Task GetBuild() { var req = new PlayFab.MultiplayerModels.GetBuildRequest(); Console.WriteLine("Enter BuildID"); string buildID = Console.ReadLine(); req.BuildId = buildID; var res = await PlayFabMultiplayerAPI.GetBuildAsync(req); if (res.Error != null) { Console.WriteLine(res.Error.ErrorMessage); } else { PrettyPrintJson(res.Result); } }