public PlayData GetCurrentPlayData() { currentPlayData = playDataList[playDataIndex]; currentLevelType = currentPlayData.config.levelType; return(currentPlayData); }
private void OnSelectionLevelClicked(PlayData.LevelType pLevelType) { fadePanelController.OnFadeComplete += OnFadeInComplete; fadePanelController.FadeIn(); }
private void OnMasteryLevelClicked(PlayData.LevelType pLevelType) { }
private void OnAwarenessLevelClicked(PlayData.LevelType pLevelType) { }
private void OnFocusLevelClicked(PlayData.LevelType pLevelType) { }
private void OnLevelSelectClicked(PlayData.LevelType pLevelType) { SceneManager.LoadScene((int)SceneIndices.PLAY); }