Beispiel #1
0
    void CreatePlayerAreas()
    {
        // Rearange previous areas
        foreach (PlayAreaUI playArea in playerAreas)
        {
            playArea.SetNumPlayers(numPlayers);
            playArea.SetupArea();
        }

        // Create new areas
        for (int i = playerAreas.Count; i < numPlayers; i++)
        {
            GameObject playerArea = Instantiate(playerAreaPrefab);
            PlayAreaUI ui         = playerArea.GetComponent <PlayAreaUI>();
            playerAreas.Add(ui);
            ui.SetPlayer(i + 1);
            ui.SetNumPlayers(numPlayers);
            ui.SetValues(startingHealth, startingCommanderDamage);
            ui.FirstSetup();

            if (options.activeSelf)
            {
                ui.gameObject.SetActive(false);
            }
        }
    }
Beispiel #2
0
    void DestroyPlayerAreas()
    {
        for (int i = playerAreas.Count - 1; i > numPlayers - 1; i--)
        {
            Debug.LogFormat("playerAreas.Count: {0}, i: {1}", playerAreas.Count, i);
            PlayAreaUI playerArea = playerAreas[i];
            Destroy(playerArea.gameObject);
            playerAreas.RemoveAt(i);
        }

        // Rearange remaning areas
        foreach (PlayAreaUI playArea in playerAreas)
        {
            playArea.SetNumPlayers(numPlayers);
            playArea.SetupArea();
        }
    }