incrementPlayCount() public static method

public static incrementPlayCount ( ) : void
return void
    private void handleItemCollision(Collider2D other)
    {
        if (other.gameObject.tag == Tags.TAG_VEGETABLE)
        {
            other.gameObject.SetActive(false);
            if (playerStatus.FitnessLevel < playerStatus.MaxFitnessLevel)
            {
                HealthyFood healthyFood = other.gameObject.GetComponent <HealthyFood>();
                healthyFood.modifyFitnessLevel(playerStatus, Constants.VEGETABLE_FITNESS_CHANGE);
            }
            if (playerStatus.weight > playerStatus.minWeight)
            {
                playerStatus.weight += Constants.VEGETABLE_WEIGHT_CHANGE;
            }

            PlayEatAppleSound();

            ItemAchievement.incrementItemCount();
            playerStatus.handleVegetableCollision();
            gameObject.transform.localScale = new Vector3(playerStatus.weight, playerStatus.weight, 1);
        }
        if (other.gameObject.tag == Tags.TAG_CANDY)
        {
            Destroy(other.gameObject);
            if (playerStatus.FitnessLevel > playerStatus.MinFitenessLevel)
            {
                JunkFood junkfood = other.gameObject.GetComponent <JunkFood>();
                junkfood.modifyFitnessLevel(playerStatus, Constants.CANDY_FITNESS_CHANGE);
            }
            if (playerStatus.weight < playerStatus.MaxWeight)
            {
                playerStatus.weight += Constants.CANDY_WEIGHT_CHANGE;
            }

            PlayEatCandySound();

            ItemAchievement.incrementItemCount();
            playerStatus.handleJunkFoodCollision();
            gameObject.transform.localScale = new Vector3(playerStatus.weight, playerStatus.weight, 1);
        }
        if (other.gameObject.tag == Tags.TAG_FLAG)
        {
            PlayAchievement.incrementPlayCount();
            PlayerPrefs.SetInt("Finished", 1);
            if (playerStatus.score.getScore() > PlayerPrefs.GetInt(PlayerPrefs.GetString("HighScore5")))
            {
                Application.LoadLevel("highscore");
            }
            else
            {
                Application.LoadLevel("ExitSuccess");
            }
        }
    }
 void OnBecameInvisible()
 {
     PlayAchievement.incrementPlayCount();
     if (transform.position.y <= -Camera.main.camera.orthographicSize)
     {
         PlayerPrefs.SetInt("Finished", 0);
         if (playerStatus.score.getScore() > PlayerPrefs.GetInt(PlayerPrefs.GetString("HighScore5")))
         {
             ;
             Application.LoadLevel("highscore");
         }
         else
         {
             Application.LoadLevel("Exitfailed");
         }
     }
 }