Beispiel #1
0
        public static void SetPlatformIcon(BuildTargetGroup platform, PlatformIconKind kind, string folderPath, int layer = 0)
        {
            var iconNames = new List <string>();

            var icons = PlayerSettings.GetPlatformIcons(platform, kind);

            var iconSizes = icons.Select(x => Tuple.Create(x.width, x.height)).ToArray();

            foreach (var iconSize in iconSizes)
            {
                var fileName = string.Format("{0}x{1}.png", iconSize.Item1, iconSize.Item2);

                iconNames.Add(fileName);
            }

            var iconTextures = LoadIconTextures(folderPath, iconNames);

            foreach (var icon in icons)
            {
                var iconTexture = iconTextures.FirstOrDefault(x => x.width == icon.width && x.height == icon.height);

                if (iconTexture != null)
                {
                    icon.SetTexture(iconTexture, layer);
                }
            }

            PlayerSettings.SetPlatformIcons(platform, kind, icons);
        }
Beispiel #2
0
    private static Texture2D[] GetIconsFromAsset(BuildTargetGroup target, PlatformIconKind kind, PlatformIcon[] icons)
    {
        Texture2D[] texArray = new Texture2D[icons.Length];

        //因为Android设置会带有" API (xx)"等附加信息,为了文件夹不出现空格,只取空格前单词
        string folder = kind.ToString().Split(' ')[0];
        string filename;

        for (int i = 0; i < texArray.Length; ++i)
        {
            //不需要再通过GetIconSizesForTargetGroup了来获得Icon尺寸数组,
            //直接由对应的PlatformIcon.width来获取Icon大小
            int iconSize = icons[i].width;
            Debug.Log("iconSize:" + iconSize);
            filename = string.Format(Icon_Path, target, folder, iconSize);
            if (!File.Exists(filename))
            {
                Debug.LogErrorFormat("图片文件不存在, 1路径为:{0}", filename);
                continue;
            }
            Texture2D tex2D = AssetDatabase.LoadAssetAtPath(filename,
                                                            typeof(Texture2D)) as Texture2D;
            texArray[i] = tex2D;
        }
        return(texArray);
    }
Beispiel #3
0
    static void SetIcons(BuildTargetGroup group, PlatformIconKind kind, params Texture2D[] icons)
    {
        var platIcons = PlayerSettings.GetPlatformIcons(group, kind);

        for (var i = 0; i < platIcons.Length; i++) //Assign textures to each available icon slot.
        {
            platIcons[i].SetTextures(icons);
        }
        PlayerSettings.SetPlatformIcons(group, kind, platIcons);
    }
        public void AddPlatformIcons(PlatformIcon[] icons, PlatformIconKind kind)
        {
            m_PlatformIconsByKind[kind] = icons;

            IconFieldGroupInfo kindKey = new IconFieldGroupInfo();

            kindKey.m_Kind            = kind;
            kindKey.m_Label           = kind.ToString();
            kindKey.m_KindDescription = kind.description;

            Dictionary <IconFieldGroupInfo, PlatformIconField[]> kindDictionary;

            if (!m_IconsFields.ContainsKey(kindKey))
            {
                kindKey.m_State = false;
                kindDictionary  = new Dictionary <IconFieldGroupInfo, PlatformIconField[]>();
            }
            else
            {
                kindDictionary = m_IconsFields[kindKey];
            }

            var groupedBySubKind = icons.GroupBy(i => i.iconSubKind);

            foreach (var subKindGroup in groupedBySubKind)
            {
                var subKindIcons = subKindGroup.ToArray().Select(i => CreatePlatformIconField(i)).ToArray();

                IconFieldGroupInfo subKindKey = new IconFieldGroupInfo();
                subKindKey.m_Kind          = null;
                subKindKey.m_Label         = subKindGroup.Key;
                subKindKey.m_IconSlotCount = subKindIcons.Length;
                subKindKey.m_SetIconSlots  = PlayerSettings.GetNonEmptyPlatformIconCount(subKindGroup.ToArray());

                if (!kindDictionary.ContainsKey(subKindKey))
                {
                    subKindKey.m_State = false;
                }

                kindKey.m_IconSlotCount += subKindKey.m_IconSlotCount;
                kindKey.m_SetIconSlots  += subKindKey.m_SetIconSlots;

                kindDictionary[subKindKey] = subKindIcons;
            }

            m_IconsFields[kindKey] = kindDictionary;
        }
Beispiel #5
0
    private static void SetIcons(BuildTargetGroup platform, PlatformIconKind kind)
    {
        //获得当前平台和当前Icon类型的PlatformIcon数组
        PlatformIcon[] icons = PlayerSettings.GetPlatformIcons(platform, kind);

        //将Asset转为Texture2D
        Texture2D[] iconSources = GetIconsFromAsset(platform, kind, icons);

        for (int i = 0, length = icons.Length; i < length; ++i)
        {
            icons[i].SetTexture(iconSources[i]);
        }

        PlayerSettings.SetPlatformIcons(platform, kind, icons);

        AssetDatabase.SaveAssets();
        Debug.LogFormat("Set {0}/{1} Icon Complete", platform, kind);
    }
        public void AddPlatformIcons(PlatformIcon[] icons, PlatformIconKind kind)
        {
            this.m_PlatformIconsByKind[kind] = icons;
            PlatformIconFieldGroup.IconFieldGroupInfo iconFieldGroupInfo = new PlatformIconFieldGroup.IconFieldGroupInfo();
            iconFieldGroupInfo.m_Kind  = kind;
            iconFieldGroupInfo.m_Label = kind.ToString();
            Dictionary <PlatformIconFieldGroup.IconFieldGroupInfo, PlatformIconField[]> dictionary;

            if (!this.m_IconsFields.ContainsKey(iconFieldGroupInfo))
            {
                iconFieldGroupInfo.m_State = false;
                dictionary = new Dictionary <PlatformIconFieldGroup.IconFieldGroupInfo, PlatformIconField[]>();
            }
            else
            {
                dictionary = this.m_IconsFields[iconFieldGroupInfo];
            }
            IEnumerable <IGrouping <string, PlatformIcon> > enumerable = from i in icons
                                                                         group i by i.iconSubKind;

            foreach (IGrouping <string, PlatformIcon> current in enumerable)
            {
                PlatformIconField[] array = (from i in current.ToArray <PlatformIcon>()
                                             select this.CreatePlatformIconField(i)).ToArray <PlatformIconField>();
                PlatformIconFieldGroup.IconFieldGroupInfo iconFieldGroupInfo2 = new PlatformIconFieldGroup.IconFieldGroupInfo();
                iconFieldGroupInfo2.m_Kind          = null;
                iconFieldGroupInfo2.m_Label         = current.Key;
                iconFieldGroupInfo2.m_IconSlotCount = array.Length;
                iconFieldGroupInfo2.m_SetIconSlots  = PlayerSettings.GetNonEmptyPlatformIconCount(current.ToArray <PlatformIcon>());
                if (!dictionary.ContainsKey(iconFieldGroupInfo2))
                {
                    iconFieldGroupInfo2.m_State = false;
                }
                iconFieldGroupInfo.m_IconSlotCount += iconFieldGroupInfo2.m_IconSlotCount;
                iconFieldGroupInfo.m_SetIconSlots  += iconFieldGroupInfo2.m_SetIconSlots;
                dictionary[iconFieldGroupInfo2]     = array;
            }
            this.m_IconsFields[iconFieldGroupInfo] = dictionary;
        }