public void Init(BasePlate _basePlate, int _number, PlateShadow _shadow) //初始化 { //初始化高光 mater = GetComponent <MeshRenderer>().material; mater.SetFloat("_Specular", 8); //初始化所在底盘,编号,影子,名子 basePlate = _basePlate; number = _number; shadow = _shadow; name = "Plate_" + number; //添加网格碰撞器并禁用 mc = gameObject.AddComponent <MeshCollider>(); mc.enabled = false; }
public void Init(PlateShadow _plateShadow, Text _numText) //初始化 { mc = GetComponent <MeshCollider>(); plateShadow = _plateShadow; numText = _numText; }