public override void InitOutfit() { Item item = null; item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new PlateChest(); AddItem(item); item = new PlateLegs(); AddItem(item); item = new PlateArms(); AddItem(item); item = new PlateGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new Tunic(); item.Hue = Utility.RandomNondyedHue(); AddItem(item); item = new PlateGorget(); AddItem(item); item = new DoubleAxe(); AddItem(item); PackGold(15, 100); }
public override void InitOutfit() { WipeLayers(); Hue = Utility.RandomSkinHue(); PlateChest chest = new PlateChest(); chest.Hue = 0x966; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x966; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x966; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 0x966; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 0x966; AddItem(legs); PlateHelm helm = new PlateHelm(); helm.Hue = 0x966; AddItem(helm); Bow bow = new Bow(); bow.Movable = false; bow.Crafter = this; bow.Quality = WeaponQuality.Exceptional; AddItem(bow); PackItem(new Arrow(250)); }
public override void GenerateLoot() { PlateChest chest = new PlateChest(); chest.Hue = 0x966; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x966; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x966; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 0x966; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 0x966; AddItem(legs); PlateHelm helm = new PlateHelm(); helm.Hue = 0x966; AddItem(helm); Bow bow = new Bow(); bow.Movable = false; bow.Crafter = this; bow.Quality = WeaponQuality.Exceptional; AddItem(bow); PackItem(new Arrow(250)); PackGold(250, 500); }
public DupresChampion() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("male"); Title = "the Champion"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); Item cutlass = new Cutlass(); cutlass.LootType = LootType.Blessed; SetWearable(cutlass); Item ph = new PlateHelm(); ph.LootType = LootType.Blessed; ph.Hue = 0x8A5; // gold SetWearable(ph); Item pa = new PlateArms(); pa.LootType = LootType.Blessed; pa.Hue = 0x8A5; // gold SetWearable(pa); Item pg = new PlateGorget(); pg.LootType = LootType.Blessed; pg.Hue = 0x8A5; // gold SetWearable(pg); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; pgl.Hue = 0x8A5; // gold SetWearable(pgl); Item pl = new PlateLegs(); pl.LootType = LootType.Blessed; pl.Hue = 0x8A5; // gold SetWearable(pl); Item pc = new PlateChest(); pc.LootType = LootType.Blessed; pc.Hue = 0x8A5; // gold SetWearable(pc); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x776; SetWearable(mks); Item bs = new BodySash(0x486); // dark purple bs.LootType = LootType.Blessed; SetWearable(bs); Item cloak = new Cloak(0x486); // dark purple cloak.LootType = LootType.Blessed; SetWearable(cloak); PackGold(400, 600); }
public DreadLordCaptain() : base( AIType.AI_SphereMage, FightMode.Closest, 10, 1, 0.1, 0.1 ) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Body = 0x190; Name = "Dread Lord Captain"; SetStr( 400 ); SetDex( 200, 250 ); SetInt( 200, 250 ); SetHits( 350, 400 ); SetStam( 200, 250 ); SetMana( 200, 250 ); SetDamage( 10, 20 ); SetSkill( SkillName.Parry, 85.0, 98.0 ); SetSkill( SkillName.Wrestling, 67.0, 90.0 ); SetSkill( SkillName.Magery, 90.0, 100.0 ); SetSkill( SkillName.Poisoning, 90.0, 100.0 ); SetSkill( SkillName.MagicResist, 65.0, 88.0 ); SetSkill( SkillName.Swords, 90.0, 95.0 ); SetSkill( SkillName.Tactics, 90.0, 98.0 ); Fame = 7500; Karma = -10000; VirtualArmor = 40; Item temp; temp = new PlateGloves(); temp.Movable = false; AddItem( temp ); temp = new PlateHelm(); temp.Movable = false; AddItem( temp ); temp = new PlateArms(); temp.Movable = false; AddItem( temp ); temp = new PlateGorget(); temp.Movable = false; AddItem( temp ); temp = new PlateLegs(); temp.Movable = false; AddItem( temp ); temp = new PlateChest(); temp.Movable = false; AddItem( temp ); temp = new VikingSword(); temp.Movable = false; AddItem( temp ); temp = new Cloak(); temp.Hue = 0x0493; temp.Movable = true; AddItem( temp ); temp = new BodySash(); temp.Hue = 0x0493; temp.Movable = true; AddItem( temp ); temp = new HalfApron(); temp.Hue = 0x1; temp.Movable = false; AddItem( temp ); Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) ); hair.Hue = Utility.RandomNondyedHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem( hair ); //PackGold(800, 1200); PackGem( 4 ); }
public DupresKnight() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = m_Names[Utility.Random(m_Names.Length)]; Title = m_Titles[Utility.Random(m_Titles.Length)]; Body = 0x190; Hue = Utility.RandomSkinHue(); SetStr(190, 200); SetDex(50, 75); SetInt(150, 250); SetHits(3900, 4100); SetDamage(22, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 70); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.EvalInt, 195.0, 220.0); SetSkill(SkillName.Magery, 195.0, 220.0); SetSkill(SkillName.Meditation, 195.0, 200.0); SetSkill(SkillName.MagicResist, 100.0, 120.0); SetSkill(SkillName.Tactics, 195.0, 220.0); SetSkill(SkillName.Wrestling, 195.0, 220.0); VirtualArmor = 70; Item longsword = new Longsword(); longsword.LootType = LootType.Blessed; AddItem(longsword); Item ph = new PlateHelm(); ph.LootType = LootType.Blessed; AddItem(ph); Item pa = new PlateArms(); pa.LootType = LootType.Blessed; AddItem(pa); Item pg = new PlateGorget(); pg.LootType = LootType.Blessed; AddItem(pg); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; AddItem(pgl); Item pl = new PlateLegs(); pl.LootType = LootType.Blessed; AddItem(pl); Item pc = new PlateChest(); pc.LootType = LootType.Blessed; AddItem(pc); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x794; AddItem(mks); Item bs = new BodySash(0x794); // dark purple bs.LootType = LootType.Blessed; AddItem(bs); PackGold(400, 600); }
public Knight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Hue = 846; Body = 0x190; SetStr(186, 200); SetDex(181, 295); SetInt(161, 275); SetDamage(10, 33); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 1000; Karma = -1000; PlateHelm helm = new PlateHelm(); helm.Hue = 846; helm.Movable = false; AddItem(helm); PlateGorget gorget = new PlateGorget(); gorget.Hue = 846; gorget.Movable = false; AddItem(gorget); PlateChest chest = new PlateChest(); chest.Hue = 846; chest.Movable = false; AddItem(chest); PlateLegs legs = new PlateLegs(); legs.Hue = 846; legs.Movable = false; AddItem(legs); PlateArms arms = new PlateArms(); arms.Hue = 846; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 846; gloves.Movable = false; AddItem(gloves); HeaterShield shield = new HeaterShield(); shield.Hue = 846; shield.Movable = false; AddItem(shield); Longsword weapon = new Longsword(); weapon.Hue = 846; weapon.Movable = false; AddItem(weapon); }
public override void OnAfterSpawn() { base.OnAfterSpawn(); Region reg = Region.Find(this.Location, this.Map); string World = Server.Misc.Worlds.GetMyWorld(this.Map, this.Location, this.X, this.Y); int clothColor = 0; int shieldType = 0; int helmType = 0; int cloakColor = 0; Item weapon = new VikingSword(); weapon.Delete(); if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Whisper") { clothColor = 0x96D; shieldType = 0x1B72; helmType = 0x140E; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Glacial Hills") { clothColor = 0x482; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x542; weapon = new Kryss(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Springvale") { clothColor = 0x595; shieldType = 0; helmType = 0x140E; cloakColor = 0x593; weapon = new Pike(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Elidor") { clothColor = 0x665; shieldType = 0x1B7B; helmType = 0x1412; cloakColor = 0x664; weapon = new Katana(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Islegem") { clothColor = 0x7D1; shieldType = 0; helmType = 0x140E; cloakColor = 0x7D6; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Greensky Village") { clothColor = 0x7D7; shieldType = 0; helmType = 0x1412; cloakColor = 0x7DA; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Dusk") { clothColor = 0x601; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x600; weapon = new Cutlass(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Port of Starguide") { clothColor = 0x751; shieldType = 0; helmType = 0x1412; cloakColor = 0x758; weapon = new BladedStaff(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Portshine") { clothColor = 0x847; shieldType = 0x1B7A; helmType = 0x140E; cloakColor = 0x851; weapon = new Mace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Ranger Outpost") { clothColor = 0x598; shieldType = 0; helmType = 0x140E; cloakColor = 0x83F; weapon = new Spear(); } else if (World == "the Land of Lodoria") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Castle of Knowledge" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria City Park" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Lodoria" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Lodoria Cemetery" ) { clothColor = 0x6E4; shieldType = 0x1BC4; helmType = 0x1412; cloakColor = 0x6E7; weapon = new Scimitar(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Lunar City of Dawn") { clothColor = 0x9C4; shieldType = 0x1B76; helmType = 0x140E; cloakColor = 0x9C4; weapon = new DiamondMace(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Town of Devil Guard" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "The Farmland of Devil Guard") { clothColor = 0x430; shieldType = 0; helmType = 0x140E; cloakColor = 0; weapon = new LargeBattleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Moon") { clothColor = 0x8AF; shieldType = 0x1B72; helmType = 0x1412; cloakColor = 0x972; weapon = new Longsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Grey") { clothColor = 0; shieldType = 0; helmType = 0x140E; cloakColor = 0x763; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Montor") { clothColor = 0x96F; shieldType = 0x1B74; helmType = 0x1412; cloakColor = 0x529; weapon = new Broadsword(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Fawn") { clothColor = 0x59D; shieldType = 0; helmType = 0x140E; cloakColor = 0x59C; weapon = new DoubleAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Yew") { clothColor = 0x83C; shieldType = 0; helmType = 0x1412; cloakColor = 0x850; weapon = new Spear(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Iceclad Fisherman's Village" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Town of Mountain Crest" || Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "Glacial Coast Village") { clothColor = 0x482; shieldType = 0; helmType = 0x140E; cloakColor = 0x47E; weapon = new Bardiche(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Undercity of Umbra") { clothColor = 0x964; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x966; weapon = new BoneHarvester(); } else if (World == "the Island of Umber Veil") { clothColor = 0xA5D; shieldType = 0; helmType = 0x140E; cloakColor = 0x96D; weapon = new Halberd(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the City of Kuldara") { clothColor = 0x965; shieldType = 0x1BC3; helmType = 0x140E; cloakColor = 0x845; weapon = new Maul(); } else if (World == "the Isles of Dread") { clothColor = 0x978; shieldType = 0; helmType = 0x2645; cloakColor = 0x973; weapon = new OrnateAxe(); } else if (Server.Misc.Worlds.GetRegionName(this.Map, this.Location) == "the Village of Barako") { clothColor = 0x515; shieldType = 0x1B72; helmType = 0x2645; cloakColor = 0x58D; weapon = new WarMace(); } else if (World == "the Savaged Empire") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Village of Kurak" ) { clothColor = 0x515; shieldType = 0; helmType = 0x140E; cloakColor = 0x59D; weapon = new Spear(); } else if (World == "the Serpent Island") // ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Furnace" ) { clothColor = 0x515; shieldType = 0; helmType = 0x2FBB; cloakColor = 0; weapon = new Halberd(); } else // if ( Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the City of Britain" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Castle Grounds" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "Lord British Castle" || Server.Misc.Worlds.GetRegionName( this.Map, this.Location ) == "the Britain Dungeons" ) { clothColor = 0x9C4; shieldType = 0x1BC4; helmType = 0x140E; cloakColor = 0x845; weapon = new VikingSword(); } weapon.Movable = false; ((BaseWeapon)weapon).MaxHitPoints = 1000; ((BaseWeapon)weapon).HitPoints = 1000; ((BaseWeapon)weapon).MinDamage = 500; ((BaseWeapon)weapon).MaxDamage = 900; AddItem(weapon); AddItem(new PlateChest()); if (World == "the Serpent Island") { AddItem(new RingmailArms()); } else { AddItem(new PlateArms()); } // FOR GARGOYLES AddItem(new PlateLegs()); AddItem(new PlateGorget()); AddItem(new PlateGloves()); AddItem(new Boots( )); if (helmType > 0) { PlateHelm helm = new PlateHelm(); helm.ItemID = helmType; helm.Name = "helm"; AddItem(helm); } if (shieldType > 0) { ChaosShield shield = new ChaosShield(); shield.ItemID = shieldType; shield.Name = "shield"; AddItem(shield); } MorphingTime.ColorMyClothes(this, clothColor); if (cloakColor > 0) { Cloak cloak = new Cloak(); cloak.Hue = cloakColor; AddItem(cloak); } Server.Misc.MorphingTime.CheckMorph(this); }
public override Item Construct(Type type, Mobile from, Item _i, HarvestDefinition _d, HarvestBank _b, HarvestResource _r) { if (type == typeof(TreasureMap)) { int level = 1; return(new TreasureMap(level, Map.Felucca)); } else if (type == typeof(MessageInABottle)) { return(new MessageInABottle(Map.Felucca)); } Container pack = from.Backpack; if (pack != null) { List <SOS> messages = pack.FindItemsByType <SOS>(); for (int i = 0; i < messages.Count; ++i) { SOS sos = messages[i]; if (from.Map == sos.TargetMap && from.InRange(sos.TargetLocation, 60) && !sos.Completed) { Item preLoot = null; switch (Utility.Random(7)) { case 0: // Body parts { int[] list = new int[] { 0x1CDD, 0x1CE5, // arm 0x1CE0, 0x1CE8, // torso 0x1CE1, 0x1CE9, // head 0x1CE2, 0x1CEC // leg }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 1: // Bone parts { int[] list = new int[] { 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0x1B15, 0x1B16 // pelvis bones }; preLoot = new ShipwreckedItem(Utility.RandomList(list)); break; } case 2: // Pillows { preLoot = new ShipwreckedItem(Utility.Random(0x13A4, 11)); break; } case 3: // Shells { preLoot = new ShipwreckedItem(Utility.Random(0xFC4, 9)); break; } case 4: //Hats { if (Utility.RandomBool()) { preLoot = new SkullCap(); } else { preLoot = new TricorneHat(); } break; } case 5: // Misc { int[] list = new int[] { 0x1EB5, // unfinished barrel 0xA2A, // stool 0xC1F, // broken clock 0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4 // barrel staves }; if (Utility.Random(list.Length + 1) == 0) { preLoot = new Candelabra(); } else { preLoot = new ShipwreckedItem(Utility.RandomList(list)); } break; } } if (preLoot != null) { if (preLoot is IShipwreckedItem) { ((IShipwreckedItem)preLoot).IsShipwreckedItem = true; } return(preLoot); } LockableContainer chest; if (Utility.RandomBool()) { chest = new MetalGoldenChest(); } else { chest = new WoodenChest(); } if (sos.IsAncient) { chest.Hue = 0x481; } TreasureMapChest.Fill(chest, Math.Max(1, Math.Min(3, (sos.Level + 1)))); if (sos.IsAncient) { chest.DropItem(new FabledFishingNet()); } else { chest.DropItem(new SpecialFishingNet()); } if (Utility.Random(500) == 0) { Item mask = new HornedTribalMask(); mask.Hue = 2715; mask.Name = "Mask of Cthulu"; chest.DropItem(mask); } switch (Utility.Random(300)) { case 0: { Item rustedchest = new PlateChest(); rustedchest.Hue = 2718; rustedchest.Name = "a rusted platemail chest recovered from a shipwreck"; chest.DropItem(rustedchest); break; } case 1: { Item rustedarms = new PlateArms(); rustedarms.Hue = 2718; rustedarms.Name = "rusted platemail arms recovered from a shipwreck"; chest.DropItem(rustedarms); break; } case 2: { Item rustedlegs = new PlateLegs(); rustedlegs.Hue = 2718; rustedlegs.Name = "rusted platemail legguards recovered from a shipwreck"; chest.DropItem(rustedlegs); break; } case 3: { Item rustedgloves = new PlateGloves(); rustedgloves.Hue = 2718; rustedgloves.Name = "rusted platemail gloves recovered from a shipwreck"; chest.DropItem(rustedgloves); break; } case 4: { Item rustedgorget = new PlateGorget(); rustedgorget.Hue = 2718; rustedgorget.Name = "rusted platemail gorget recovered from a shipwreck"; chest.DropItem(rustedgorget); break; } case 5: { Item rustedhelm = new PlateHelm(); rustedhelm.Hue = 2718; rustedhelm.Name = "a rusted platemail helmet recovered from a shipwreck"; chest.DropItem(rustedhelm); break; } } switch (Utility.Random(400)) { case 0: { Item lamp = new LampPost1(); lamp.Name = "Britannia Head Light"; lamp.Hue = 2601; chest.DropItem(lamp); break; } case 1: { Item lantern = new HangingLantern(); lantern.Name = "Fog Lamp"; lantern.Hue = 2601; lantern.Movable = true; chest.DropItem(lantern); break; } } chest.Movable = true; chest.Locked = false; chest.TrapType = TrapType.None; chest.TrapPower = 0; chest.TrapLevel = 0; sos.Completed = true; BaseBoat ownerBoat = BaseBoat.FindBoatAt(from.Location, from.Map); PlayerMobile player = from as PlayerMobile; if (ownerBoat != null && player != null) { if (ownerBoat.IsFriend(player) || ownerBoat.IsOwner(player) || ownerBoat.IsCoOwner(player)) { double doubloonValue = Utility.RandomMinMax(25, 50); int finalDoubloonAmount = (int)doubloonValue; bool shipOwner = ownerBoat.IsOwner(player); bool bankDoubloonsValid = false; bool holdPlacementValid = false; //Deposit Half In Player's Bank if (Banker.DepositUniqueCurrency(player, typeof(Doubloon), finalDoubloonAmount)) { Doubloon doubloonPile = new Doubloon(finalDoubloonAmount); player.SendSound(doubloonPile.GetDropSound()); doubloonPile.Delete(); bankDoubloonsValid = true; } //Deposit Other Half in Ship if (ownerBoat.DepositDoubloons(finalDoubloonAmount)) { Doubloon doubloonPile = new Doubloon(finalDoubloonAmount); player.SendSound(doubloonPile.GetDropSound()); doubloonPile.Delete(); holdPlacementValid = true; } if (shipOwner) { player.PirateScore += finalDoubloonAmount; //ownerBoat.doubloonsEarned += finalDoubloonAmount * 2; if (bankDoubloonsValid && holdPlacementValid) { player.SendMessage("You've received " + (finalDoubloonAmount * 2).ToString() + " doubloons for completing a message in a bottle! They have been evenly split between your bank box and your ship's hold."); } else if (bankDoubloonsValid && !holdPlacementValid) { player.SendMessage("You've earned " + (finalDoubloonAmount * 2).ToString() + " doubloons, however there was not enough room to place all of them in your ship's hold."); } else if (!bankDoubloonsValid && holdPlacementValid) { player.SendMessage("You've earned " + (finalDoubloonAmount * 2).ToString() + " doubloons, however there was not enough room to place all of them in your bank box."); } } else { //ownerBoat.doubloonsEarned += finalDoubloonAmount; player.PirateScore += finalDoubloonAmount; if (bankDoubloonsValid) { player.SendMessage("You've earned " + finalDoubloonAmount.ToString() + " doubloons for completing a message in a bottle! They have been placed in your bank box."); } else { player.SendMessage("You've earned doubloons, but there was not enough room to place all of them in your bank box."); } } } } return(chest); } } } return(base.Construct(type, from, _i, _d, _b, _r)); }
public CastleGuardWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Title = "the Knight, Lord British Imperial Guard"; SetStr(1500, 1500); SetDex(150, 150); SetInt(61, 75); SetSkill(SkillName.MagicResist, 120.0, 120.0); SetSkill(SkillName.Swords, 120.0, 120.0); SetSkill(SkillName.Tactics, 120.0, 120.0); SetSkill(SkillName.Anatomy, 120.0, 120.0); VikingSword weapon = new VikingSword(); weapon.Hue = 2413; weapon.Movable = false; AddItem(weapon); MetalKiteShield shield = new MetalKiteShield(); shield.Hue = 2413; shield.Movable = false; AddItem(shield); PlateHelm helm = new PlateHelm(); helm.Hue = 2413; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 2413; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2413; AddItem(gloves); PlateChest tunic = new PlateChest(); tunic.Hue = 2413; AddItem(tunic); PlateLegs legs = new PlateLegs(); legs.Hue = 2413; AddItem(legs); Body = 400; Name = NameList.RandomName("male"); SetDamage(45, 75); VirtualArmor = 100; Utility.AssignRandomHair(this); }
public LostKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = NameList.RandomName("barb_male"); Title = "the lost knight"; BaseSoundID = 412; Hue = 1; Body = 0x190; SetStr(386, 400); SetDex(151, 165); SetInt(161, 175); SetHits(200, 300); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 25, 30); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 10, 20); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Anatomy, 125.0); SetSkill(SkillName.Poisoning, 60.0, 82.5); SetSkill(SkillName.MagicResist, 83.5, 92.5); SetSkill(SkillName.Swords, 125.0); SetSkill(SkillName.Tactics, 125.0); Fame = 10000; Karma = -10000; VirtualArmor = 20; Item armor1 = new PlateChest(); AddItem(armor1); Item armor2 = new PlateArms(); AddItem(armor2); Item armor3 = new PlateLegs(); AddItem(armor3); Item armor4 = new PlateGorget(); AddItem(armor4); Item armor5 = new PlateGloves(); AddItem(armor5); Item armor6 = new PlateHelm(); AddItem(armor6); Item armor7 = new Longsword(); AddItem(armor7); Item armor8 = new OrderShield(); AddItem(armor8); MorphingTime.BlessMyClothes(this); MorphingTime.ColorMyClothes(this, 0x47E); if (1 == Utility.RandomMinMax(0, 2)) { switch (Utility.RandomMinMax(0, 7)) { case 0: armor1.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor1, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 1: armor2.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor2, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 2: armor3.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor3, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 3: armor4.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor4, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 4: armor5.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor5, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 5: armor6.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor6, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; case 6: armor7.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor7, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("weapons")); break; case 7: armor8.LootType = LootType.Regular; MorphingItem.MorphMyItem(armor8, "IGNORED", "Spectral", "IGNORED", MorphingTemplates.TemplateLostKnight("armors")); break; } } AddItem(new LightSource()); }
public EvilPaladin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 400; Name = "Hinton"; Title = "The Evil Paladin"; Hue = 0; SetStr(200, 250); SetDex(100, 125); SetInt(180, 200); SetHits(1900, 2000); SetDamage(25, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 75); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 60); SetResistance(ResistanceType.Poison, 60); SetResistance(ResistanceType.Energy, 60); SetSkill(SkillName.Wrestling, 100.0); SetSkill(SkillName.Swords, 120); SetSkill(SkillName.Anatomy, 120); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); Fame = 10000; Karma = -10000; VirtualArmor = 45; Broadsword weapon = new Broadsword(); weapon.Hue = 2306; weapon.Movable = false; AddItem(weapon); PlateGorget gorget = new PlateGorget(); gorget.Hue = 2306; gorget.Movable = false; AddItem(gorget); MetalShield shield = new MetalShield(); shield.Hue = 2306; shield.Movable = false; AddItem(shield); PlateHelm helm = new PlateHelm(); helm.Hue = 2306; helm.Movable = false; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 2306; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 2306; gloves.Movable = false; AddItem(gloves); PlateChest tunic = new PlateChest(); tunic.Hue = 2306; tunic.Movable = false; AddItem(tunic); PlateLegs legs = new PlateLegs(); legs.Hue = 2306; legs.Movable = false; AddItem(legs); AddItem(new Boots()); Hue = 2306; //PackGold( 3500,4000 ); PackItem(new LionsCourageMedallion()); }
public Mercenary() : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8) { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the mercenary"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(25, 88); SetDex(25, 88); SetInt(37, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateArms(); break; case 1: item = new RingmailArms(); break; case 2: item = new StuddedArms(); break; case 3: default: item = new LeatherArms(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); switch (Utility.Random(5)) { case 0: item = new PlateChest(); break; case 1: item = new ChainChest(); break; case 2: item = new StuddedChest(); break; case 3: item = new RingmailChest(); break; case 4: default: item = new LeatherChest(); break; } AddItem(item); switch (Utility.Random(5)) { case 0: item = new PlateLegs(); break; case 1: item = new ChainLegs(); break; case 2: item = new StuddedLegs(); break; case 3: item = new RingmailLegs(); break; case 4: default: item = new LeatherLegs(); break; } AddItem(item); switch (Utility.Random(3)) { case 0: item = new PlateGloves(); break; case 1: item = new StuddedGloves(); break; case 2: default: item = new LeatherGloves(); break; } AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); switch (Utility.Random(7)) { case 0: item = new BronzeShield(); break; case 1: item = new Buckler(); break; case 2: item = new HeaterShield(); break; case 3: item = new MetalKiteShield(); break; case 4: item = new MetalShield(); break; case 5: item = new WoodenKiteShield(); break; case 6: default: item = new WoodenShield(); break; } AddItem(item); switch (Utility.Random(4)) { case 0: item = new PlateGorget(); break; case 1: item = new StuddedGorget(); break; default: case 2: item = new LeatherGorget(); break; } AddItem(item); item = Loot.RandomWeapon(); AddItem(item); PackGold(15, 100); } }
public void DressGuards(BaseCreature bc, Mobile captain) { int clothColor = 0; int helmType = 0; int cloakColor = 0; if (captain.Title == "of the Whisper Guard") { clothColor = 0x96D; helmType = 0x140E; cloakColor = 0x972; } else if (captain.Title == "of the Glacial Guard") { clothColor = 0xB70; helmType = 0x1412; cloakColor = 0xB7A; } else if (captain.Title == "of the Springvale Guard") { clothColor = 0x595; helmType = 0x140E; cloakColor = 0x593; } else if (captain.Title == "of the Elidor Guard") { clothColor = 0x665; helmType = 0x1412; cloakColor = 0x664; } else if (captain.Title == "of the Islegem Guard") { clothColor = 0x7D1; helmType = 0x140E; cloakColor = 0x7D6; } else if (captain.Title == "of the Greensky Guard") { clothColor = 0x7D7; helmType = 0x1412; cloakColor = 0x7DA; } else if (captain.Title == "of the Dusk Guard") { clothColor = 0x601; helmType = 0x140E; cloakColor = 0x600; } else if (captain.Title == "of the Starguide Guard") { clothColor = 0x751; helmType = 0x1412; cloakColor = 0x758; } else if (captain.Title == "of the Portshine Guard") { clothColor = 0x847; helmType = 0x140E; cloakColor = 0x851; } else if (captain.Title == "of the Lodoria Guard") { clothColor = 0x6E4; helmType = 0x1412; cloakColor = 0x6E7; } else if (captain.Title == "of the Devil Guard") { clothColor = 0x430; helmType = 0x140E; cloakColor = 0; } else if (captain.Title == "of the Moon Guard") { clothColor = 0x8AF; helmType = 0x1412; cloakColor = 0x972; } else if (captain.Title == "of the Grey Guard") { clothColor = 0; helmType = 0x140E; cloakColor = 0x763; } else if (captain.Title == "of the Montor Guard") { clothColor = 0x96F; helmType = 0x1412; cloakColor = 0x529; } else if (captain.Title == "of the Fawn Guard") { clothColor = 0x59D; helmType = 0x140E; cloakColor = 0x59C; } else if (captain.Title == "of the Yew Guard") { clothColor = 0x83C; helmType = 0x1412; cloakColor = 0x850; } else if (captain.Title == "of the Iceclad Guard") { clothColor = 0x482; helmType = 0x140E; cloakColor = 0x47E; } else if (captain.Title == "of the Britain Guard") { clothColor = 0x9C4; helmType = 0x140E; cloakColor = 0x845; } else if (captain.Title == "of the Renika Guard") { clothColor = 0xA5D; helmType = 0x140E; cloakColor = 0x96D; } else if (captain.Title == "of the Kuldara Guard") { clothColor = 0x965; helmType = 0x140E; cloakColor = 0x845; } else if (captain.Title == "of the Cimmeran Guard") { clothColor = 0x978; helmType = 0; cloakColor = 0x973; } else if (captain.Title == "of the Barako Guard") { clothColor = 0x515; helmType = 0x2645; cloakColor = 0x58D; } else if (captain.Title == "of the Kurak Guard") { clothColor = 0x515; helmType = 0x140E; cloakColor = 0x59D; } Item arms = new PlateArms(); Item tunic = new PlateChest(); Item legs = new PlateLegs(); Item neck = new PlateGorget(); Item hand = new PlateGloves(); Item foot = new Boots( ); if (captain.Title == "of the Cimmeran Guard") { tunic.ItemID = 0x5652; tunic.Name = "tunic"; if (bc.Female) { tunic.ItemID = 0x563E; Utility.AssignRandomHair(bc); } else { Utility.AssignRandomHair(bc); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); } bc.HairHue = 0x455; bc.FacialHairHue = 0x455; arms.ItemID = 22093; arms.Name = "sleeves"; legs.ItemID = 7176; legs.Name = "skirt"; neck.ItemID = 0x5650; neck.Name = "amulet"; hand.ItemID = 0x564E; hand.Name = "gloves"; foot.ItemID = 5901; foot.Name = "sandals"; } bc.AddItem(tunic); bc.AddItem(arms); bc.AddItem(legs); bc.AddItem(neck); bc.AddItem(hand); bc.AddItem(foot); if (helmType > 0) { PlateHelm helm = new PlateHelm(); helm.ItemID = helmType; helm.Name = "helm"; bc.AddItem(helm); } MorphingTime.ColorMyClothes(bc, clothColor); if (bc is BasePirate) { Cloak cloak = new Cloak(); cloak.Hue = cloakColor; bc.AddItem(cloak); } }
public MinocGuard() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.1, 0.2) { Title = "the Knight"; SetStr(1750, 1750); SetDex(150, 150); SetInt(61, 75); SetSkill(SkillName.MagicResist, 120.0, 120.0); SetSkill(SkillName.Swords, 120.0, 120.0); SetSkill(SkillName.Tactics, 120.0, 120.0); SetSkill(SkillName.Anatomy, 120.0, 120.0); AddItem(new Longsword()); HeaterShield twohanded = new HeaterShield(); twohanded.Hue = 1175; AddItem(twohanded); PlateLegs legs = new PlateLegs(); legs.Hue = 1175; AddItem(legs); PlateArms arms = new PlateArms(); arms.Hue = 1175; AddItem(arms); PlateGorget neck = new PlateGorget(); neck.Hue = 1175; AddItem(neck); AddItem(new Boots()); PlateHelm helm = new PlateHelm(); helm.Hue = 1175; AddItem(helm); AddItem(new Cloak(248)); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1175; AddItem(gloves); AddItem(new BodySash(248)); if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); FemalePlateChest chest = new FemalePlateChest(); chest.Hue = 1175; AddItem(chest); } else { Body = 400; Name = NameList.RandomName("male"); PlateChest chest = new PlateChest(); chest.Hue = 1175; AddItem(chest); } Utility.AssignRandomHair(this); }
public void DoSpecialAbility(Mobile target) { if (target is PlayerMobile) { int resnum = 0; PlayerMobile owner = target as PlayerMobile; BaseArmor helm1 = new PlateHelm(); BaseArmor gorget1 = new PlateGorget(); BaseArmor tunic1 = new PlateChest(); BaseArmor arms1 = new PlateArms(); BaseArmor gloves1 = new PlateGloves(); BaseArmor legs1 = new PlateLegs(); BaseShield shield1 = new HeaterShield(); BaseWeapon wep1 = new Kryss(); Item helm = owner.FindItemOnLayer(Layer.Helm); if (helm != null) { helm1 = helm as BaseArmor; } Item gorget = owner.FindItemOnLayer(Layer.Neck); if (gorget != null) { gorget1 = gorget as BaseArmor; } Item tunic = owner.FindItemOnLayer(Layer.InnerTorso); if (tunic != null) { tunic1 = tunic as BaseArmor; } Item arms = owner.FindItemOnLayer(Layer.Arms); if (arms != null) { arms1 = arms as BaseArmor; } Item gloves = owner.FindItemOnLayer(Layer.Gloves); if (gloves != null) { gloves1 = gloves as BaseArmor; } Item legs = owner.FindItemOnLayer(Layer.Pants); if (legs != null) { legs1 = legs as BaseArmor; } Item shield = owner.FindItemOnLayer(Layer.TwoHanded); if (shield != null) { shield1 = shield as BaseShield; } Item wep = owner.FindItemOnLayer(Layer.FirstValid); if (wep != null) { wep1 = wep as BaseWeapon; } if (shield1 != null) { resnum = (int)(shield1.Resource); if (resnum >= 1 && resnum <= 99 && shield1.HitPoints >= 21) { shield1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (tunic1 != null) { resnum = (int)(tunic1.Resource); if (resnum >= 1 && resnum <= 99 && tunic1.HitPoints >= 21) { tunic1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (legs1 != null) { resnum = (int)(legs1.Resource); if (resnum >= 1 && resnum <= 99 && legs1.HitPoints >= 21) { legs1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (arms1 != null) { resnum = (int)(arms1.Resource); if (resnum >= 1 && resnum <= 99 && arms1.HitPoints >= 21) { arms1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (helm1 != null) { resnum = (int)(helm1.Resource); if (resnum >= 1 && resnum <= 99 && helm1.HitPoints >= 21) { helm1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (gloves1 != null) { resnum = (int)(gloves1.Resource); if (resnum >= 1 && resnum <= 99 && gloves1.HitPoints >= 21) { gloves1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (gorget1 != null) { resnum = (int)(gorget1.Resource); if (resnum >= 1 && resnum <= 99 && gorget1.HitPoints >= 21) { gorget1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (wep1 != null) { resnum = (int)(wep1.Resource); if (resnum >= 1 && resnum <= 99 && wep1.HitPoints >= 21) { wep1.HitPoints -= 20; target.SendMessage("one of your items has been affected by rust"); return; } } if (shield1 != null) { resnum = (int)(shield1.Resource); if (resnum >= 1 && resnum <= 99 && shield1.HitPoints >= 11) { shield1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (tunic1 != null) { resnum = (int)(tunic1.Resource); if (resnum >= 1 && resnum <= 99 && tunic1.HitPoints >= 11) { tunic1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (legs1 != null) { resnum = (int)(legs1.Resource); if (resnum >= 1 && resnum <= 99 && legs1.HitPoints >= 11) { legs1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (arms1 != null) { resnum = (int)(arms1.Resource); if (resnum >= 1 && resnum <= 99 && arms1.HitPoints >= 11) { arms1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (helm1 != null) { resnum = (int)(helm1.Resource); if (resnum >= 1 && resnum <= 99 && helm1.HitPoints >= 11) { helm1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (gloves1 != null) { resnum = (int)(gloves1.Resource); if (resnum >= 1 && resnum <= 99 && gloves1.HitPoints >= 11) { gloves1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (gorget1 != null) { resnum = (int)(gorget1.Resource); if (resnum >= 1 && resnum <= 99 && gorget1.HitPoints >= 11) { gorget1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } if (wep1 != null) { resnum = (int)(wep1.Resource); if (resnum >= 1 && resnum <= 99 && wep1.HitPoints >= 11) { wep1.HitPoints -= 10; target.SendMessage("one of your items has been affected by rust"); return; } } } return; }
public DreadLord() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.1, 0.1 ) { SpeechHue = 0; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = "Dread Lord"; SetStr( 200, 250 ); SetDex( 100, 150 ); SetInt( 71, 85 ); SetHits( 200, 250 ); SetDex( 100, 150 ); SetInt( 71, 85 ); SetDamage( 10, 20 ); SetSkill( SkillName.Parry, 75.0, 98.0 ); SetSkill( SkillName.Poisoning, 90.0, 100.0 ); SetSkill( SkillName.MagicResist, 65.0, 88.0 ); SetSkill( SkillName.Swords, 80.0, 95.0 ); SetSkill( SkillName.Tactics, 80.0, 98.0 ); SetSkill( SkillName.Wrestling, 67.0, 90.0 ); SetSkill( SkillName.DetectHidden, 90.0, 100.0 ); Fame = 6000; Karma = -10000; VirtualArmor = 30; Item temp; temp = new PlateGloves(); temp.Movable = false; AddItem( temp ); temp = new PlateHelm(); temp.Movable = false; AddItem( temp ); temp = new PlateArms(); temp.Movable = false; AddItem( temp ); temp = new PlateGorget(); temp.Movable = false; AddItem( temp ); temp = new PlateLegs(); temp.Movable = false; AddItem( temp ); temp = new PlateChest(); temp.Movable = false; AddItem( temp ); temp = new VikingSword(); temp.Movable = false; AddItem( temp ); temp = new Cloak(); temp.Hue = 0x0020; temp.Movable = true; AddItem( temp ); temp = new BodySash(); temp.Hue = 0x0020; temp.Movable = true; AddItem( temp ); temp = new HalfApron(); temp.Hue = 0x0020; temp.Movable = false; AddItem( temp ); AddItem( new KrisnaHair( Utility.RandomHairHue() ) ); Spellbook book = new Spellbook(); book.Content = ulong.MaxValue; book.LootType = LootType.Regular; AddItem(book); }
public PaladinOfPride() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; Name = "Frothos"; Title = "Master of Pride"; Hue = 0; SetStr(400, 450); SetDex(151, 165); SetInt(180, 200); SetHits(5000, 5500); SetDamage(25, 35); SetDamageType(ResistanceType.Physical, 100); SetDamageType(ResistanceType.Cold, 25); SetResistance(ResistanceType.Physical, 75); SetResistance(ResistanceType.Fire, 60); SetResistance(ResistanceType.Cold, 60); SetResistance(ResistanceType.Poison, 60); SetResistance(ResistanceType.Energy, 60); SetSkill(SkillName.Wrestling, 100.0); SetSkill(SkillName.Swords, 120.1, 130.0); SetSkill(SkillName.Anatomy, 120.1, 130.0); SetSkill(SkillName.MagicResist, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0); Fame = 10000; Karma = -10000; VirtualArmor = 65; Broadsword weapon = new Broadsword(); weapon.Hue = 1153; weapon.Movable = false; AddItem(weapon); PlateGorget gorget = new PlateGorget(); gorget.Hue = 1153; gorget.Movable = false; AddItem(gorget); MetalShield shield = new MetalShield(); shield.Hue = 1153; shield.Movable = false; AddItem(shield); PlateHelm helm = new PlateHelm(); helm.Hue = 1153; helm.Movable = false; AddItem(helm); PlateArms arms = new PlateArms(); arms.Hue = 1153; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1153; gloves.Movable = false; AddItem(gloves); PlateChest tunic = new PlateChest(); tunic.Hue = 1153; tunic.Movable = false; AddItem(tunic); PlateLegs legs = new PlateLegs(); legs.Hue = 1153; legs.Movable = false; AddItem(legs); AddItem(new Boots()); Hue = 1153; PackGold(3500, 4000); PackItem(new PrideCrystal()); }
public SkeletalSamurai() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a skeletal samurai"; Body = 247; BaseSoundID = 451; SetStr(196, 250); SetDex(76, 95); SetInt(36, 60); SetHits(118, 150); SetDamage(8, 18); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Cold, 60); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 65.1, 80.0); SetSkill(SkillName.Tactics, 85.1, 100.0); SetSkill(SkillName.Wrestling, 85.1, 95.0); Fame = 3000; Karma = -3000; VirtualArmor = 40; switch (Utility.Random(6)) { case 0: Item drop1 = new PlateArms(); drop1.Hue = 0x539; drop1.ItemID = 0x2780; drop1.Name = "plate kote"; PackItem(drop1); break; case 1: Item drop2 = new PlateChest(); drop2.Hue = 0x539; drop2.ItemID = 0x277D; drop2.Name = "plate do"; PackItem(drop2); break; case 2: Item drop3 = new PlateGloves(); drop3.Hue = 0x539; PackItem(drop3); break; case 3: Item drop4 = new PlateGorget(); drop4.Hue = 0x539; PackItem(drop4); break; case 4: Item drop5 = new PlateLegs(); drop5.Hue = 0x539; drop5.ItemID = 0x2788; drop5.Name = "plate suneate"; PackItem(drop5); break; case 5: Item drop6 = new PlateHelm(); drop6.Hue = 0x539; drop6.ItemID = 0x2785; drop6.Name = "plate kabuto"; PackItem(drop6); break; } PackSlayer(); PackItem(new Katana()); PackItem(new Katana()); int[] list = new int[] { 0x1B11, 0x1B12, 0x1B13, 0x1B14, 0x1B15, 0x1B16, 0x1B19, 0x1B1A, // bone parts 0x1AE0, 0x1AE1, 0x1AE2, 0x1AE3, 0x1AE4, // skulls 0x1B17, 0x1B18, 0x1B1B, 0x1B1C, // ribs and spines 0x1B09, 0x1B0A, 0x1B0B, 0x1B0C, 0x1B0D, 0x1B0E, 0x1B0F, 0x1B10, // bone piles 0xECA, 0xECB, 0xECC, 0xECD, 0xECE, 0xECF, 0xED0, 0xED1, 0xED2 // bones }; PackItem(new BodyPart(Utility.RandomList(list))); }
public TownGuard() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.175, 0.2) { Title = "the guard"; Body = 400; Hue = Utility.RandomSkinHue(); SpeechHue = 1153; this.Body = 0x190; this.Name = NameList.RandomName("male"); SetStr(150); SetDex(100); SetInt(25); SetSkill(SkillName.MagicResist, 200.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Healing, 100.0); SetSkill(SkillName.Anatomy, 100.0); SetSkill(SkillName.Swords, 100.0); SetSkill(SkillName.Lumberjacking, 100.0); SetSkill(SkillName.Healing, 100.0); Fame = 2500; Karma = 5000; VirtualArmor = 30; Item hair = new Item(Utility.RandomList(0x203B, 0x2049, 0x2048, 0x204A)); hair.Hue = Utility.RandomHairHue(); hair.Layer = Layer.Hair; hair.Movable = false; AddItem(hair); switch (Utility.Random(50)) { case 0: { Item beard = new Item(Utility.RandomList(0x2040, 0x204B, 0x203F, 0x2041)); beard.Hue = hair.Hue; beard.Layer = Layer.FacialHair; beard.Movable = false; AddItem(beard); break; } } PackGold(0); switch (Utility.Random(35)) { case 0: { Item helm = new PlateHelm(); EquipItem(helm); break; } } switch (Utility.Random(35)) { case 0: { Item gloves = new PlateGloves(); EquipItem(gloves); break; } } Item platechest = new PlateChest(); EquipItem(platechest); Item platearms = new PlateArms(); EquipItem(platearms); Item platelegs = new PlateLegs(); EquipItem(platelegs); Item plategorget = new PlateGorget(); EquipItem(plategorget); Halberd halberd = new Halberd(); halberd.Movable = false; halberd.MinDamage = 40; halberd.MaxDamage = 45; EquipItem(halberd); PackItem(new Halberd()); PackItem(new Bandage(100)); }
public DungeonGuard() : base(AIType.AI_Melee) { Name = NameList.RandomName("male"); Title = "the Guard"; Fame = 5000; Karma = -5000; Hue = 1175; BodyValue = 400;; SetStr(150); SetDex(100); SetInt(200); SetHits(1000); SetSkill(SkillName.MagicResist, 200.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Swords, 120.0); SetSkill(SkillName.DetectHidden, 100.0, 120.0); PlateArms a = new PlateArms(); a.Hue = 1109; a.LootType = LootType.Blessed; AddItem(a); Cloak c = new Cloak(); c.Hue = 1157; c.LootType = LootType.Blessed; AddItem(c); BodySash b = new BodySash(); b.Hue = 1157; b.LootType = LootType.Blessed; AddItem(b); PlateGloves g = new PlateGloves(); g.Hue = 1109; g.LootType = LootType.Blessed; AddItem(g); PlateLegs l = new PlateLegs(); l.Hue = 1109; l.LootType = LootType.Blessed; AddItem(l); PlateChest t = new PlateChest(); t.Hue = 1109; t.LootType = LootType.Blessed; AddItem(t); PlateGorget n = new PlateGorget(); n.Hue = 1109; n.LootType = LootType.Blessed; AddItem(n); PlateHelm h = new PlateHelm(); h.Hue = 1109; h.LootType = LootType.Blessed; AddItem(h); VikingSword w = new VikingSword(); w.Hue = 1109; w.Movable = false; w.LootType = LootType.Blessed; AddItem(w); ChaosShield s = new ChaosShield(); s.Hue = 1109; s.Movable = false; s.LootType = LootType.Blessed; AddItem(s); }
public Guardian() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { InitStats(100, 125, 25); Title = "the guardian"; Level = 10; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; PlateChest chest = new PlateChest(); chest.Hue = 0x966; chest.Movable = false; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x966; arms.Movable = false; AddItem(arms); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x966; gloves.Movable = false; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 0x966; gorget.Movable = false; AddItem(gorget); PlateLegs legs = new PlateLegs(); legs.Hue = 0x966; legs.Movable = false; AddItem(legs); PlateHelm helm = new PlateHelm(); helm.Hue = 0x966; helm.Movable = false; AddItem(helm); VikingSword sword = new VikingSword(); sword.Movable = false; sword.Crafter = this; sword.Quality = WeaponQuality.Exceptional; AddItem(sword); PackGold(2, 8); SetSkill(SkillName.Swords, 80.0, 90.0); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; }
public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor) { InitStats(100, 125, 25); Title = "the guardian"; SpeechHue = Utility.RandomDyedHue(); Hue = Race.Human.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; var chest = new PlateChest(); chest.Hue = 0x966; AddItem(chest); var arms = new PlateArms(); arms.Hue = 0x966; AddItem(arms); var gloves = new PlateGloves(); gloves.Hue = 0x966; AddItem(gloves); var gorget = new PlateGorget(); gorget.Hue = 0x966; AddItem(gorget); var legs = new PlateLegs(); legs.Hue = 0x966; AddItem(legs); var helm = new PlateHelm(); helm.Hue = 0x966; AddItem(helm); var bow = new Bow(); bow.Movable = false; bow.Crafter = this; bow.Quality = WeaponQuality.Exceptional; AddItem(bow); PackItem(new Arrow(250)); PackGold(250, 500); Skills.Anatomy.Base = 120.0; Skills.Tactics.Base = 120.0; Skills.Archery.Base = 120.0; Skills.MagicResist.Base = 120.0; Skills.DetectHidden.Base = 100.0; }
public Hodur() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.1, 0.4) { Name = "Set"; Title = "Hodur God Of Winter"; Body = 400; Hue = 0; BaseSoundID = 377; AddItem(new ThighBoots(0x51D)); Item item; item = new BodySash(); item.Hue = 1152; AddItem(item); item = new Cloak(); item.Hue = 1152; AddItem(item); PlateArms arms = new PlateArms(); arms.Hue = 1151; arms.Movable = false; AddItem(arms); PlateChest chest = new PlateChest(); chest.Hue = 1151; chest.Movable = false; AddItem(chest); PlateGloves gloves = new PlateGloves(); gloves.Hue = 1151; gloves.Movable = false; AddItem(gloves); PlateGorget gorget = new PlateGorget(); gorget.Hue = 1151; gorget.Movable = false; AddItem(gorget); PlateHelm helm = new PlateHelm(); helm.Hue = 1151; helm.Movable = false; AddItem(helm); PlateLegs legs = new PlateLegs(); legs.Hue = 1151; legs.Movable = false; AddItem(legs); SetStr(1198, 1207); SetDex(127, 135); SetInt(495, 546); SetHits(25000); SetDamage(27, 31); SetDamageType(ResistanceType.Physical, 80); SetDamageType(ResistanceType.Cold, 20); SetResistance(ResistanceType.Physical, 78, 89); SetResistance(ResistanceType.Fire, 30, 46); SetResistance(ResistanceType.Cold, 97, 100); SetResistance(ResistanceType.Poison, 71, 80); SetResistance(ResistanceType.Energy, 70, 80); SetSkill(SkillName.Wrestling, 110.4, 112.3); SetSkill(SkillName.Tactics, 114.0, 118.5); SetSkill(SkillName.MagicResist, 114.1, 132.0); SetSkill(SkillName.Magery, 90.9, 99.8); SetSkill(SkillName.EvalInt, 90.7, 98.7); SetSkill(SkillName.Meditation, 90.4, 98.8); Fame = 24000; Karma = -24000; VirtualArmor = 80; PackGold(9500, 16500); if (Utility.RandomDouble() <= 0.15) { PackItem(new WeaponBlessDeed()); } }
public BlackKnight() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); int HairColor = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); HairHue = HairColor; FacialHairHue = HairColor; Title = "the Black Knight"; SetStr(230); SetDex(150); SetInt(120); SetHits(230); SetDamage(12, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 30); SetResistance(ResistanceType.Cold, 30); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 30); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Anatomy, 110.0); SetSkill(SkillName.MagicResist, 80.0); SetSkill(SkillName.Macing, 110.0); SetSkill(SkillName.Fencing, 110.0); SetSkill(SkillName.Wrestling, 110.0); SetSkill(SkillName.Swords, 110.0); SetSkill(SkillName.Tactics, 110.0); Fame = 7000; Karma = -7000; VirtualArmor = 30; PlateChest bk_chest = new PlateChest(); AddItem(bk_chest); PlateArms bk_arms = new PlateArms(); AddItem(bk_arms); PlateLegs bk_legs = new PlateLegs(); AddItem(bk_legs); PlateGorget bk_gorget = new PlateGorget(); AddItem(bk_gorget); PlateGloves bk_gloves = new PlateGloves(); AddItem(bk_gloves); PlateHelm bk_helm = new PlateHelm(); AddItem(bk_helm); VikingSword bk_sword = new VikingSword(); AddItem(bk_sword); ChaosShield bk_shield = new ChaosShield(); AddItem(bk_shield); AddItem(new Boots( )); if (90 < Utility.Random(100)) { switch (Utility.RandomMinMax(0, 7)) { case 0: MorphingItem.MorphMyItem(bk_chest, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 1: MorphingItem.MorphMyItem(bk_arms, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 2: MorphingItem.MorphMyItem(bk_legs, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 3: MorphingItem.MorphMyItem(bk_gorget, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 4: MorphingItem.MorphMyItem(bk_gloves, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 5: MorphingItem.MorphMyItem(bk_helm, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; case 6: MorphingItem.MorphMyItem(bk_sword, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("weapons")); break; case 7: MorphingItem.MorphMyItem(bk_shield, "Black Knight", "IGNORED", "IGNORED", MorphingTemplates.TemplateBlackKnight("armors")); break; } } MorphingTime.ColorMyClothes(this, 0x497); }
public void Init() { if (m_WarStone == null) { return; } Longsword sword = new Longsword(); //Backpack.DropItem( new PineShortbow() ); //Backpack.DropItem( new Arrow( 1000 ) ); AddItem(sword); if (!Female) { PlateChest chest = new PlateChest(); chest.Hue = m_WarStone.ColorTwo; chest.LootType = LootType.Blessed; AddItem(chest); } else { FemalePlateChest fchest = new FemalePlateChest(); fchest.Hue = m_WarStone.ColorTwo; fchest.LootType = LootType.Blessed; AddItem(fchest); } PlateHelm helm = new PlateHelm(); PlateGorget gorget = new PlateGorget(); PlateArms arms = new PlateArms(); PlateGloves gloves = new PlateGloves(); PlateLegs legs = new PlateLegs(); HeaterShield shield = new HeaterShield(); helm.Hue = m_WarStone.ColorOne; helm.LootType = LootType.Blessed; gorget.Hue = m_WarStone.ColorOne; gorget.LootType = LootType.Blessed; arms.Hue = m_WarStone.ColorOne; arms.LootType = LootType.Blessed; gloves.Hue = m_WarStone.ColorOne; gloves.LootType = LootType.Blessed; legs.Hue = m_WarStone.ColorOne; legs.LootType = LootType.Blessed; shield.Hue = m_WarStone.ColorTwo; shield.LootType = LootType.Blessed; AddItem(helm); AddItem(gorget); AddItem(arms); AddItem(gloves); AddItem(legs); AddItem(shield); }
public Guardian() : base(AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4) { InitStats(100, 125, 25); Title = "the guardian"; SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); } else { Body = 0x190; Name = NameList.RandomName("male"); } new ForestOstard().Rider = this; PlateChest chest = new PlateChest { Hue = 0x966 }; AddItem(chest); PlateArms arms = new PlateArms { Hue = 0x966 }; AddItem(arms); PlateGloves gloves = new PlateGloves { Hue = 0x966 }; AddItem(gloves); PlateGorget gorget = new PlateGorget { Hue = 0x966 }; AddItem(gorget); PlateLegs legs = new PlateLegs { Hue = 0x966 }; AddItem(legs); PlateHelm helm = new PlateHelm { Hue = 0x966 }; AddItem(helm); Bow bow = new Bow { Movable = false, Crafter = this, Quality = ItemQuality.Exceptional }; AddItem(bow); PackItem(new Arrow(250)); PackGold(250, 500); Skills[SkillName.Anatomy].Base = 120.0; Skills[SkillName.Tactics].Base = 120.0; Skills[SkillName.Archery].Base = 120.0; Skills[SkillName.MagicResist].Base = 120.0; Skills[SkillName.DetectHidden].Base = 100.0; }
public SpawnHelperMage() : base(AIType.AI_Mage, FightMode.Closest, 25, 1, 0.4, 0.3) { Title = "[BEC-Mage]"; if (Female = Utility.RandomBool()) { Body = 401; Name = NameList.RandomName("female"); } else { Body = 400; Name = NameList.RandomName("male"); } // Name.Hue = 2002; // Title.Hue = 2002; SetStr(100, 150); SetDex(100, 150); SetInt(250, 500); ActiveSpeed = 0.2; PassiveSpeed = 0; SetHits(200, 300); // SetDamage(12, 19); SetDamageType(ResistanceType.Physical, 120); SetResistance(ResistanceType.Physical, 65, 80); SetResistance(ResistanceType.Fire, 65, 80); SetResistance(ResistanceType.Cold, 65, 80); SetResistance(ResistanceType.Poison, 65, 80); SetResistance(ResistanceType.Energy, 65, 80); SetSkill(SkillName.Swords, 89.0, 120.0); SetSkill(SkillName.Tactics, 89.0, 120.0); SetSkill(SkillName.MagicResist, 89.0, 120.0); SetSkill(SkillName.Tactics, 89.0, 120.0); SetSkill(SkillName.Parry, 89.0, 120.0); SetSkill(SkillName.Anatomy, 85.0, 120.0); SetSkill(SkillName.Healing, 85.0, 120.0); SetSkill(SkillName.Magery, 99.0, 120.0); SetSkill(SkillName.EvalInt, 99.0, 120.0); SetSkill(SkillName.Poisoning, 85.0, 100.0); Fame = 18000; Karma = 10000; VirtualArmor = 50; switch (Utility.Random(4)) { case 0: BattleAxe weapona = new BattleAxe(); weapona.Hue = 2063; weapona.LootType = LootType.Newbied; weapona.Attributes.SpellChanneling = 1; weapona.WeaponAttributes.HitLeechMana = 60; weapona.Movable = false; AddItem(weapona); break; case 1: Axe weaponb = new Axe(); weaponb.Hue = 2063; weaponb.LootType = LootType.Newbied; weaponb.Attributes.SpellChanneling = 1; weaponb.WeaponAttributes.HitLeechMana = 60; weaponb.Movable = false; AddItem(weaponb); break; case 2: Bardiche weaponc = new Bardiche(); weaponc.Hue = 2063; weaponc.LootType = LootType.Newbied; weaponc.Attributes.SpellChanneling = 1; weaponc.WeaponAttributes.HitLeechMana = 60; weaponc.Movable = false; AddItem(weaponc); break; case 3: Hatchet weapond = new Hatchet(); weapond.Hue = 2063; weapond.LootType = LootType.Newbied; weapond.Attributes.SpellChanneling = 1; weapond.WeaponAttributes.HitLeechMana = 60; weapond.Movable = false; AddItem(weapond); break; } Item Robe = new Robe( ); Robe.Name = "Britania Electric Co."; Robe.Movable = false; Robe.Hue = 1109; AddItem(Robe); switch (Utility.Random(3)) { case 0: AddItem(new LongPants(1050)); break; case 1: Item LegsOfBane = new LeggingsOfBane(); LegsOfBane.Hue = 1269; LegsOfBane.LootType = LootType.Newbied; LegsOfBane.Movable = false; AddItem(LegsOfBane); break; case 2: break; } switch (Utility.Random(3)) { case 0: AddItem(new Boots()); break; case 1: Item Sandals = new Sandals(); Sandals.Hue = 1195; Sandals.LootType = LootType.Blessed; Sandals.Movable = false; AddItem(Sandals); break; case 2: break; } Item PlateHelm = new PlateHelm(); PlateHelm.Hue = 2063; PlateHelm.LootType = LootType.Newbied; PlateHelm.Movable = false; AddItem(PlateHelm); switch (Utility.Random(3)) { case 0: AddItem(new LeatherGloves()); break; case 1: break; case 2: break; } AddItem(new Shirt(743)); Utility.AssignRandomHair(this); for (int i = 0; i < 10; i++) { PackItem(new GreaterCurePotion()); PackItem(new GreaterHealPotion()); PackItem(new TotalRefreshPotion()); } PackItem(new Bandage(Utility.RandomMinMax(80, 200))); Horse ns = new Horse(); ns.Controlled = true; ns.Hue = 2063; ns.ControlMaster = this; ns.ControlOrder = OrderType.Stay; ns.Rider = this; }
public BaneOfWantoness() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 0x190; SpeechHue = Utility.RandomTalkHue(); Hue = Utility.RandomSkinColor(); Name = NameList.RandomName("male"); Utility.AssignRandomHair(this); int HairColor = Utility.RandomHairHue(); FacialHairItemID = Utility.RandomList(0, 8254, 8255, 8256, 8257, 8267, 8268, 8269); HairHue = HairColor; FacialHairHue = HairColor; Title = "the Bane of Wantoness"; SetStr(350); SetDex(150); SetInt(120); SetHits(300); SetDamage(12, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40); SetResistance(ResistanceType.Fire, 30); SetResistance(ResistanceType.Cold, 30); SetResistance(ResistanceType.Poison, 30); SetResistance(ResistanceType.Energy, 30); SetSkill(SkillName.DetectHidden, 80.0); SetSkill(SkillName.Anatomy, 110.0); SetSkill(SkillName.MagicResist, 80.0); SetSkill(SkillName.Macing, 110.0); SetSkill(SkillName.Fencing, 110.0); SetSkill(SkillName.Wrestling, 110.0); SetSkill(SkillName.Swords, 110.0); SetSkill(SkillName.Tactics, 110.0); Fame = 8000; Karma = -8000; VirtualArmor = 30; PlateChest chest = new PlateChest(); chest.Hue = 0x4AB; chest.Name = "plate tunic of wantoness"; chest.Durability = ArmorDurabilityLevel.Indestructible; chest.ProtectionLevel = ArmorProtectionLevel.Invulnerability; AddItem(chest); PlateArms arms = new PlateArms(); arms.Hue = 0x4AB; arms.Name = "plate arms of wantoness"; arms.Durability = ArmorDurabilityLevel.Indestructible; arms.ProtectionLevel = ArmorProtectionLevel.Invulnerability; AddItem(arms); PlateLegs legs = new PlateLegs(); legs.Hue = 0x4AB; legs.Name = "plate leggings of wantoness"; legs.Durability = ArmorDurabilityLevel.Indestructible; legs.ProtectionLevel = ArmorProtectionLevel.Invulnerability; AddItem(legs); PlateGorget neck = new PlateGorget(); neck.Hue = 0x4AB; neck.Name = "plate gorget of wantoness"; neck.Durability = ArmorDurabilityLevel.Indestructible; neck.ProtectionLevel = ArmorProtectionLevel.Invulnerability; AddItem(neck); PlateGloves gloves = new PlateGloves(); gloves.Hue = 0x4AB; gloves.Name = "plate gloves of wantoness"; gloves.Durability = ArmorDurabilityLevel.Indestructible; gloves.ProtectionLevel = ArmorProtectionLevel.Invulnerability; AddItem(gloves); PlateHelm helm = new PlateHelm(); helm.Hue = 0x4AB; helm.ItemID = 0x2645; helm.Name = "plate helm of wantoness"; helm.Durability = ArmorDurabilityLevel.Indestructible; helm.ProtectionLevel = ArmorProtectionLevel.Invulnerability; AddItem(helm); ExecutionersAxe weapon = new ExecutionersAxe(); weapon.Hue = 0x4AB; weapon.Name = "axe of wantoness"; weapon.AccuracyLevel = WeaponAccuracyLevel.Supremely; weapon.DamageLevel = WeaponDamageLevel.Vanq; weapon.DurabilityLevel = WeaponDurabilityLevel.Indestructible; AddItem(weapon); }
public HireFighter() { Female = Utility.RandomBool(); Body = Female ? 401 : 400; Title = "the fighter"; Name = NameList.RandomName(Female ? "female" : "male"); Hue = Utility.RandomSkinHue(); SetStr(11, 88); SetDex(11, 88); SetInt(7, 49); Karma = Utility.RandomMinMax(13, -45); SetSkill(SkillName.Tactics, 45, 67.5); SetSkill(SkillName.MagicResist, 45, 67.5); SetSkill(SkillName.Parry, 45, 67.5); SetSkill(SkillName.Swords, 45, 67.5); SetSkill(SkillName.Macing, 45, 67.5); SetSkill(SkillName.Fencing, 45, 67.5); SetSkill(SkillName.Wrestling, 45, 67.5); SetSkill(SkillName.ArmsLore, 42.5, 65); Item item = null; if (!Female) { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = AddRandomFacialHair(item.Hue); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new StuddedGorget(); AddItem(item); item = Loot.RandomWeapon(); AddItem(item); if (item.Layer == Layer.OneHanded) { item = new WoodenShield(); AddItem(item); } } else { item = AddRandomHair(); item.Hue = Utility.RandomHairHue(); item = new StuddedChest(); AddItem(item); item = new StuddedLegs(); AddItem(item); item = new StuddedArms(); AddItem(item); item = new StuddedGloves(); AddItem(item); switch (Utility.Random(6)) { case 0: item = new PlateHelm(); break; case 1: item = new ChainCoif(); break; case 2: item = new CloseHelm(); break; case 3: item = new Bascinet(); break; case 4: item = new NorseHelm(); break; case 5: default: item = new Helmet(); break; } AddItem(item); item = new StuddedGorget(); AddItem(item); item = Loot.RandomWeapon(); AddItem(item); if (item.Layer == Layer.OneHanded) { item = new WoodenShield(); AddItem(item); } } }