Beispiel #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "PlayerProjectile")
        {
            Projectile missile = collision.gameObject.GetComponent <Projectile>();
            player = GameObject.FindWithTag("Player");
            ReceiveDamage(player.GetComponent <Movement>().damage);
            missile.Hit();
        }
        else if (collision.gameObject.tag == "PlasmaBull")
        {
            PlasmaBull missile = collision.gameObject.GetComponent <PlasmaBull>();
            Movement   player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
            ReceiveDamage(player.damage);
            missile.Hit();
        }
        else if (collision.gameObject.tag == "FlatBull")
        {
            FlatBull missile = collision.gameObject.GetComponent <FlatBull>();
            Movement player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
            ReceiveDamage(player.damage);
            missile.Hit();
        }
        else if (collision.gameObject.tag == "DefensiveBull")
        {
            DefensiveBull missile = collision.gameObject.GetComponent <DefensiveBull>();
            Movement      player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
            Destroy();
            missile.Hit();
        }
        else if (collision.gameObject.tag == "RocketBull")
        {
            RocketBull missile = collision.gameObject.GetComponent <RocketBull>();
            Movement   player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
            ReceiveDamage(player.damage);
            missile.Hit();
        }
        else if (collision.gameObject.tag == "LaserBull")
        {
            LaserBull missile = collision.gameObject.GetComponent <LaserBull>();
            Movement  player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
            Destroy();
        }
        else if (collision.gameObject.tag == "Player")
        {
            ReceiveDamage(health);
        }

        else if (collision.gameObject.tag == "SpecialMove")
        {
            ReceiveDamage(health);
        }
    }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "PlayerProjectile")
     {
         Projectile missile = collision.gameObject.GetComponent <Projectile>();
         healthSlider.value -= missile.GetDamage();
         hitPoints          -= missile.GetDamage();
         missile.Hit();
     }
     else if (collision.gameObject.tag == "PlasmaBull")
     {
         PlasmaBull missile = collision.gameObject.GetComponent <PlasmaBull>();
         healthSlider.value -= missile.GetDamage();
         hitPoints          -= missile.GetDamage();
         missile.Hit();
     }
     else if (collision.gameObject.tag == "FlatBull")
     {
         FlatBull missile = collision.gameObject.GetComponent <FlatBull>();
         healthSlider.value -= missile.GetDamage();
         hitPoints          -= missile.GetDamage();
         missile.Hit();
     }
     else if (collision.gameObject.tag == "RocketBull")
     {
         RocketBull missile = collision.gameObject.GetComponent <RocketBull>();
         healthSlider.value -= missile.GetDamage();
         hitPoints          -= missile.GetDamage();
         missile.Hit();
     }
     else if (collision.gameObject.tag == "LaserBull")
     {
         LaserBull missile = collision.gameObject.GetComponent <LaserBull>();
         healthSlider.value -= missile.GetDamage();
         hitPoints          -= missile.GetDamage();
         Destroy(missile);
     }
     else if (collision.gameObject.tag == "SpecialMove")
     {
         healthSlider.value -= specialAttackDmg;
         hitPoints          -= specialAttackDmg;
         dealDamage          = true;
     }
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "PlayerProjectile")
     {
         Projectile missile = collision.gameObject.GetComponent <Projectile>();
         ReceiveDamage(player.GetComponent <Movement>().damage);
         missile.Hit();
     }
     else if (collision.gameObject.tag == "PlasmaBull")
     {
         PlasmaBull missile = collision.gameObject.GetComponent <PlasmaBull>();
         Movement   player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
         ReceiveDamage(player.damage);
         missile.Hit();
     }
     else if (collision.gameObject.tag == "FlatBull")
     {
         FlatBull missile = collision.gameObject.GetComponent <FlatBull>();
         Movement player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
         ReceiveDamage(player.damage);
         missile.Hit();
     }
     else if (collision.gameObject.tag == "DefensiveBull")
     {
         DefensiveBull missile = collision.gameObject.GetComponent <DefensiveBull>();
         Movement      player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
         Destroy();
         missile.Hit();
     }
     else if (collision.gameObject.tag == "LaserBull")
     {
         LaserBull missile = collision.gameObject.GetComponent <LaserBull>();
         Movement  player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
         Destroy();
     }
     else if (collision.gameObject.tag == "RocketBull")
     {
         RocketBull missile = collision.gameObject.GetComponent <RocketBull>();
         Movement   player  = GameObject.FindGameObjectWithTag("Player").GetComponent <Movement>();
         ReceiveDamage(player.damage);
         missile.Hit();
     }
     else if (collision.gameObject.tag == "Player")
     {
         ReceiveDamage(health);
     }
     else if (collision.gameObject.tag == "SpecialMove")
     {
         ReceiveDamage(health);
     }
     if (health <= 0)
     {
         FindObjectOfType <Movement>().IncreasePoints(pointsDropped);
         Slider test = GameObject.FindGameObjectWithTag("ChargeBar").GetComponent <Slider>();
         test.value += chargeBarValue;
         explosionPooler.GetPooledObject(transform.position, transform.rotation);
         Destroy();
         if (Random.Range(1f, 100f) <= 20f)
         {
             Vector3 position = transform.position + new Vector3(0f, -0.8f);
             Instantiate(Drop1, position, transform.rotation);
         }
         if (Random.Range(1f, 100f) > 95f)
         {
             Vector3 position = transform.position + new Vector3(0f, -0.8f);
             Instantiate(TripleShot, position, TripleShot.transform.rotation);
         }
     }
 }
Beispiel #4
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "EnemyProjectile")
        {
            Projectile missile  = collision.gameObject.GetComponent <Projectile>();
            PlasmaBull missile2 = collision.gameObject.GetComponent <PlasmaBull>();
            health          -= missile.GetDamage();
            healthbar.value -= missile.GetDamage();
            missile.Hit();
            health          -= missile2.GetDamage();
            healthbar.value -= missile2.GetDamage();
            missile2.Hit();
        }
        else if (collision.gameObject.tag == "Boss")
        {
            health          -= 300;
            healthbar.value -= 300;
        }
        else if (collision.gameObject.tag == "Enemy")
        {
            health          -= 70;
            healthbar.value -= 70;
            IncreasePoints(collision.gameObject.GetComponent <EnemyBehaviour>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Enemy2")
        {
            Enemy2Behaviour enemy = collision.gameObject.GetComponent <Enemy2Behaviour>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <Enemy2Behaviour>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Enemy3")
        {
            collision.gameObject.GetComponent <EnemyBehaviour3>();
            health          = 0;
            healthbar.value = 0;
        }
        else if (collision.gameObject.tag == "Enemy4")
        {
            EnemyBehaviour4 enemy = collision.gameObject.GetComponent <EnemyBehaviour4>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <EnemyBehaviour4>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Eenemy")
        {
            Eenemy enemy = collision.gameObject.GetComponent <Eenemy>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <Eenemy>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Eenemy2")
        {
            Eenemy2 enemy = collision.gameObject.GetComponent <Eenemy2>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <Eenemy2>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Eenemy3")
        {
            Eenemy3 enemy = collision.gameObject.GetComponent <Eenemy3>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <Eenemy3>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Eenemy4")
        {
            Eenemy4 enemy = collision.gameObject.GetComponent <Eenemy4>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <Eenemy4>().pointsDropped);
        }
        else if (collision.gameObject.tag == "Eenemy5")
        {
            Eenemy5 enemy = collision.gameObject.GetComponent <Eenemy5>();
            health          = 0;
            healthbar.value = 0;
            IncreasePoints(collision.gameObject.GetComponent <Eenemy5>().pointsDropped);
        }
        else if (collision.gameObject.tag == "HealthUp")
        {
            health          += 50;
            healthbar.value += 50;
            if (health > maxHealth)
            {
                health = maxHealth;
            }
            Destroy(collision.gameObject);
        }
        else if (collision.gameObject.tag == "TripleShot")
        {
            x3Activated     = true;
            rocketActivated = false;
            x3Timer         = 0;
            Destroy(collision.gameObject);
        }
        else if (collision.gameObject.tag == "Drop2")
        {
            rocketActivated = true;
            x3Activated     = false;
            rocketTimer     = 0;
            Destroy(collision.gameObject);
        }
        if (collision.gameObject.tag == "Drop3")
        {
            if (defenceActivated)
            {
                Destroy(collision.gameObject);
            }
            else
            {
                defenceActivated = true;
                defenceSpawn     = true;
                defenceTimer     = 0;
                Destroy(collision.gameObject);
            }
        }
        else if (collision.gameObject.tag == "Drop4")
        {
            flatactivated = true;
            x3Activated   = false;
            flattimer     = 0;
            Destroy(collision.gameObject);
        }
        else if (collision.gameObject.tag == "BombBull")
        {
            health          = 0;
            healthbar.value = 0;
            collision.gameObject.GetComponent <BombBull>().Destroy();
        }
        else if (collision.gameObject.tag == "PowerUp")
        {
            if (points >= 1000)
            {
                GameObject pwup = collision.gameObject;
                healthbar.maxValue *= pwup.GetComponent <Powerup>().Health;
                maxHealth          *= pwup.GetComponent <Powerup>().Health;
                secondsPerShot     *= pwup.GetComponent <Powerup>().FiringRate;
                damage             *= pwup.GetComponent <Powerup>().Damage;

                //FindObjectOfType<Shop>().DestroyPowerUps();
                //pwup.GetComponent<Powerup>().Hit();
                IncreasePoints(-1000);
                pwup.GetComponent <Powerup>().Hit();
            }
        }
        if (health <= 0)
        {
            Destroy(gameObject);
            isDead = true;
        }
    }