public void PickUp(PlannerPlayer playerObj) { if (itemAt != null) { itemAt = null; playerObj.playerInventory.Add(this); onInventory = playerObj; } }
public List <string> GetDefinitionInit() { List <string> def = new List <string> (); if (type == ObstacleType.enemy) { foreach (PlannerPoi item in enemyAt) { def.Add("(enemy-at " + name + " " + item.name + ")"); } for (int i = 0; i < enemyEdgeStart.Count; i++) { PlannerPoi edgeStart = enemyEdgeStart [i]; PlannerPoi edgeEnd = enemyEdgeEnd [i]; def.Add("(enemy-edge " + name + " " + edgeStart.name + " " + edgeEnd.name + ")"); } } if (blocked) { def.Add("(blocked " + name + ")"); } if (open) { def.Add("(open " + name + ")"); } if (type == ObstacleType.door) { foreach (PlannerItem item in doorRune) { if (item.type == ItemType.rune) { def.Add("(door-rune " + name + " " + item.name + ")"); } } } if (type == ObstacleType.rollable) { if (rollableLocked) { def.Add("(rollable-locked " + name + ")"); } if (rollableOpen) { def.Add("(rollable-open " + name + ")"); } } return(def); }
public void Drop(PlannerPlayer playerObj, PlannerPoi poiObj) { if (itemAt == null) { itemAt = poiObj; onInventory = null; for (int i = 0; i < playerObj.playerInventory.Count; i++) { if (this.name.Equals(playerObj.playerInventory [i].name)) { playerObj.playerInventory.RemoveAt(i); break; } } } }
protected void OnTriggerStay2D(Collider2D other) { if (GameObjectIsPOI(other.gameObject)) { PlannerPoi newPoi = other.GetComponent <PlannerPoi>(); if (!playerObj.playerAt.name.Equals(newPoi.name)) { Debug.Log("Change OK: " + newPoi.name); playerObj.playerAt = newPoi; playerObj.luring = false; if (newPoi.araña != null && this.characterId == 0) { playerObj.luring = true; newPoi.araña.blocked = false; newPoi.araña.open = true; } Planner planner = FindObjectOfType <Planner>(); planner.Monitor(); } } }
public List <string> GetDefinitionInit() { List <string> def = new List <string> (); foreach (PlannerPoi item in routeTo) { def.Add("(route-to " + name + " " + item.name + ")"); } for (int i = 0; i < routeBlockPoi.Count; i++) { PlannerPoi itemOut = routeBlockPoi [i]; PlannerObstacle itemIn = routeBlockObstacle [i]; def.Add("(route-block " + name + " " + itemOut.name + " " + itemIn.name + ")"); } for (int i = 0; i < doorRoutePoi.Count; i++) { PlannerPoi itemOut = doorRoutePoi [i]; PlannerObstacle itemIn = doorRouteObstacle [i]; def.Add("(door-route " + name + " " + itemOut.name + " " + itemIn.name + ")"); } return(def); }