Beispiel #1
0
    public void UpgradeItem()
    {
        string        buttonText    = transform.parent.GetComponent <Text>().text;
        PlanetManager planetManager = GameObject.Find("StatRetriever").GetComponent <PlanetManager>();

        // need to upgrade the GUI as well as save
        if (buttonText.Contains("Hull Fortification: +10 Max Hull"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.hpUpgrade))
            {
                planetManager.hpUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.hpUpgrade);
            }
        }
        else if (buttonText.Contains("Shield Strength: +5 Max Shield"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.shieldUpgrade))
            {
                planetManager.shieldUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.shieldUpgrade);
            }
        }
        else if (buttonText.Contains("Enhance Thrusters: +1 Turn Speed"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.turnSpeedUpgrade))
            {
                planetManager.turnSpeedUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.turnSpeedUpgrade);
            }
        }
        else if (buttonText.Contains("Enhance Rockets: +10 Acceleration"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.accelerationUpgrade))
            {
                planetManager.accelerationUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.accelerationUpgrade);
            }
        }
        else if (buttonText.Contains("Widen Fuel Tank: +100 Max Fuel"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.fuelUpgrade))
            {
                planetManager.fuelUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.fuelUpgrade);
            }
        }
        else if (buttonText.Contains("Fuel Efficiency: -10% Fuel Consumption"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.fuelConsumptionSpeedUpgrade))
            {
                planetManager.fuelConsumptionSpeedUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.fuelConsumptionSpeedUpgrade);
            }
        }
        else if (buttonText.Contains("Enhance Firepower: +5 Damage"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.attackDamageUpgrade))
            {
                planetManager.attackDamageUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.attackDamageUpgrade);
            }
        }
        else if (buttonText.Contains("Nanobot Upgrade: +0.3 Hull Heal Speed"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.hullHealSpeedUpgrade))
            {
                planetManager.hullHealSpeedUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.hullHealSpeedUpgrade);
            }
        }
        else if (buttonText.Contains("Enhance Battery: +0.5 Shield Heal Speed"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.shieldHealSpeedUpgrade))
            {
                planetManager.shieldHealSpeedUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.shieldHealSpeedUpgrade);
            }
        }
        else if (buttonText.Contains("Improved Reload: +10% Attack Speed"))
        {
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.timeBetweenAttacksUpgrade))
            {
                planetManager.timeBetweenAttacksUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.timeBetweenAttacksUpgrade);
            }
        }
        else if (buttonText.Contains("Increased Cargo Space: +50 Cargo Space"))
        {
            planetManager.cargoSpaceUpgrade++;
            if (planetManager.money >= 100 * Mathf.Pow(1.5f, planetManager.cargoSpaceUpgrade))
            {
                planetManager.cargoSpaceUpgrade++;
                planetManager.money -= 100 * Mathf.Pow(1.5f, planetManager.cargoSpaceUpgrade);
            }
        }
        planetManager.SaveUpgrades();
    }