Beispiel #1
0
        private static IEnumerator TownWrapper(IEnumerator townRoutine, SpawnerScript instance, int[] s, PlanetInfo planet)
        {
            yield return(townRoutine);

            planet.InvokeOnGenerateTown(instance, s);
            yield break;
        }
Beispiel #2
0
        private static IEnumerator Town(SpawnerScript instance, int[] s, PlanetInfo planet)
        {
            MenuScript.player.GetComponent <NetworkView>().RPC("Invis", RPCMode.All, new object[0]);
            InstanceTracker.GameScript.fadeObj.SendMessage("fadeOut2");
            yield return(new WaitForSeconds(0.5f));

            MenuScript.player.SendMessage("Reset");
            GameScript.inInstance = false;
            instance.ship.SetActive(false);
            SpawnerScript.curBiome = s[0];
            planet.InvokeOnGenerateTown(instance, s);
            InstanceTracker.GameScript.TeleportPlayer(0);
            yield return(new WaitForSeconds(0.8f));

            instance.musicbox.SendMessage("PlayTune", SpawnerScript.curBiome);
            InstanceTracker.GameScript.fadeObj.SendMessage("fadeIn2");
            GameScript.wormBossCounter = 0;
            GameScript.hivemindCounter = 0;
            yield break;
        }