Beispiel #1
0
    // Generates sphere with radius 1
    public void GenerateSphere(int iterations)
    {
        float radius = 10f;

        System.Diagnostics.Debug.WriteLine("Generating sphere!");
        Stopwatch totalTimer = new Stopwatch();

        totalTimer.Start();

        SurfaceTool surfaceTool = new SurfaceTool();

        this.planetMesh = new ArrayMesh();

        material.VertexColorUseAsAlbedo = true;
        surfaceTool.SetMaterial(material);
        surfaceTool.Begin(PrimitiveType.Triangles);

        // GENERATE SPHERE:
        Stopwatch planetGeneratorTimer = new Stopwatch();

        planetGeneratorTimer.Start();

        // 9 gives ~30s generate time, which is acceptable
        this.currentStatus = "Generating base topology (this step can take long!)";
        PlanetTopologyData[] planetData = pg.GenerateBaseTopology(iterations, radius);

        planetGeneratorTimer.Stop();
        TimeSpan ts = planetGeneratorTimer.Elapsed;

        System.Diagnostics.Debug.WriteLine("Sphere generated. Number of faces: " + (planetData[0].faces.Count * 20) + "; time needed: " + ts.Minutes + "m " + ts.Seconds + "." + ts.Milliseconds);

        // todo: create biomes

        // Add perlino
        Stopwatch perlinTimer = new Stopwatch();

        perlinTimer.Start();

        this.currentStatus = "Adding perlin noise ...";

        Parallel.For(0, planetData.Length, new ParallelOptions {
            MaxDegreeOfParallelism = System.Environment.ProcessorCount
        }, i => {
            PlanetTopologyData data = planetData[i];
            data.vertices           = pg.AddPerlinDisplacement(data.vertices, radius, 16, 0.42f);

            // float maxDispalcement = 0;
            // float maxNegDisplacement = 0;
            // foreach (PlanetVertex pv in data.vertices) {
            //   if (pv.h > maxDispalcement) {
            //     maxDispalcement = pv.h;
            //   }
            //   if (pv.h < maxNegDisplacement) {
            //     maxNegDisplacement = pv.h;
            //   }
            // }
            // Debug.WriteLine("Max displacement for this face (from-to) " + maxNegDisplacement +" -> " + maxDispalcement);
        });

        perlinTimer.Stop();
        ts = perlinTimer.Elapsed;
        System.Diagnostics.Debug.WriteLine("Perlin applied. Time needed: " + ts.Minutes + "m " + ts.Seconds + "." + ts.Milliseconds);

        Stopwatch surfaceToolTimer = new Stopwatch();

        surfaceToolTimer.Start();

        this.currentStatus = "Building planet mesh ...";

        // // Possible future for multithreading ahead. Might happen some day.
        //
        // SurfaceTool[] surfaceTool = new SurfaceTool[planetData.Length];
        // this.planetMeshes = new ArrayMesh[planetData.Length];

        // material.VertexColorUseAsAlbedo = true;

        // Parallel.For(0, planetData.Length, new ParallelOptions {MaxDegreeOfParallelism = System.Environment.ProcessorCount}, i => {
        //   surfaceTool[i] = new SurfaceTool();
        //   this.planetMeshes[i] = new ArrayMesh();

        //   surfaceTool[i].SetMaterial(material);
        //   surfaceTool[i].Begin(PrimitiveType.Triangles);

        //   for (int j = 0; j < planetData[i].faces.Count; j++) {
        //     planetData[i].faces[j].AddToSurfaceTool(surfaceTool[i]);
        //   }

        //   surfaceTool[i].GenerateNormals();
        //   surfaceTool[i].Commit(this.planetMeshes[i]);
        // });

        int faceCount;

        for (int i = 0; i < planetData.Length; i++)
        {
            faceCount = planetData[i].faces.Count;
            for (int j = 0; j < faceCount; j++)
            {
                planetData[i].faces[j].AddToSurfaceTool(surfaceTool);
            }
        }

        // foreach (PlanetTopologyData data in planetData) {
        //   foreach (PlanetCell c in data.faces) {
        //     c.AddToSurfaceTool(surfaceTool);
        //   }
        // }

        surfaceTool.GenerateNormals();
        surfaceTool.Commit(this.planetMesh);

        surfaceToolTimer.Stop();
        ts = surfaceToolTimer.Elapsed;
        System.Diagnostics.Debug.WriteLine("SurfaceTool generated our mesh. Time needed: " + ts.Minutes + "m " + ts.Seconds + "." + ts.Milliseconds);
        totalTimer.Stop();
        ts = totalTimer.Elapsed;
        System.Diagnostics.Debug.WriteLine("————————————————— total time needed: " + ts.Minutes + "m " + ts.Seconds + "." + ts.Milliseconds + "—————————————————");

        this.Mesh          = planetMesh;
        this.currentStatus = "";
    }