/// <summary>
 /// 移除建筑
 /// </summary>
 /// <param name="player">玩家</param>
 /// <param name="factory">工厂</param>
 /// <param name="objId">实体id/预建筑id</param>
 /// <returns></returns>
 public static bool RemoveBuild(Player player, PlanetFactory factory, int objId)
 {
     try
     {
         if (player.package.isFull)
         {
             UIRealtimeTip.Popup(ST.背包不足);
             return(false);
         }
         int       num       = -objId;
         ItemProto itemProto = null;
         if (objId > 0)
         {
             itemProto = LDB.items.Select((int)factory.entityPool[objId].protoId);
         }
         if (num > 0)
         {
             itemProto = LDB.items.Select((int)factory.prebuildPool[num].protoId);
         }
         int itemId = (itemProto == null) ? 0 : itemProto.ID;
         factory.DestructFinally(player, objId, ref itemId);
         player.package.AddItemStacked(itemId, 1);
         UIItemup.Up(itemId, 1);
         return(true);
     }
     catch (Exception e)
     {
         Debug.LogError(e.Message);
         Debug.LogError(e.StackTrace);
         return(false);
     }
 }