public void Heal(int points)
 {
     HitPoints += points;
     if (HitPoints > MaxHitPoints)
     {
         HitPoints = MaxHitPoints;
     }
     View.Refresh(Card);
 }
Beispiel #2
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 public void Heal(int points)
 {
     HitPoints += points;
     View.Refresh(Card);
 }