public void Heal(int points) { HitPoints += points; if (HitPoints > MaxHitPoints) { HitPoints = MaxHitPoints; } View.Refresh(Card); }
public void Heal(int points) { HitPoints += points; View.Refresh(Card); }
public void Heal(int points) { HitPoints += points; if (HitPoints > MaxHitPoints) { HitPoints = MaxHitPoints; } View.Refresh(Card); }
public void Heal(int points) { HitPoints += points; View.Refresh(Card); }