public void createObject(Rune rune, RaycastHit hiten) { PlaneStats hitenObject = hiten.transform.GetComponentInParent <PlaneStats>(); int prefabIndex = NetworkManager.singleton.spawnPrefabs.IndexOf(rune.objectToCreate); CmdInstantinate(prefabIndex, hitenObject.GetComponent <NetworkIdentity>().netId); }
void DemolishDamage(Transform loot) { demolishRate = 0; PlaneStats uS = loot.GetComponent <PlaneStats>(); if (uS != null) { uS.TakeDamage(demolishDamage); } }
void DemolishDamage(Transform loot) { demolishRate = 0; PlaneStats uS = loot.GetComponent <PlaneStats>(); if (uS != null) { uS.TakeDamage(demolishDamage); } ScoreInScene.lootGathered += demolishDamage; }
public void CmdCreateStackObject(NetworkInstanceId hitenObjectID, int maxStack, int objectTospawn) { GameObject obj = NetworkServer.FindLocalObject(hitenObjectID); PlaneStats hitenObject = obj.transform.GetComponentInParent <PlaneStats>(); LifeTime[] life = hitenObject.transform.GetComponentsInChildren <LifeTime>(); if (life.Length < maxStack) { CmdInstantinate(objectTospawn, hitenObject.GetComponent <NetworkIdentity>().netId); } }
void DirectDamage(Transform enemy) { if (enemy.tag == "Enemy") { } PlaneStats ps = enemy.GetComponent <PlaneStats>(); if (ps != null) { ps.TakeDamage(damage); } }
void PlayerDamage(Transform player) { if (shotAnimation != null) { GameObject go = objectPooling.SpawnFromPool(shotAnimation.name, transform.position, transform.rotation); go.SetActive(true); } shootingRate = 0; PlaneStats uS = player.GetComponent <PlaneStats>(); if (uS != null) { uS.TakeDamage(shootDamage); } }
void ExplosionDamage(Transform enemy) { if (enemy.tag == "Enemy") { } PlaneStats ps = enemy.GetComponent <PlaneStats>(); if (ps != null) { Vector3 psr = ps.transform.position; float distanceFromBulletToObj = Vector3.Distance(ps.transform.position, this.transform.position); float damageDoneBasedOnRange = 1 - distanceFromBulletToObj / explosionRadius; if (damageDoneBasedOnRange > 0) { ps.TakeDamage(damage * damageDoneBasedOnRange); } } }
void suckEnergy() { if (Physics.Raycast(transform.position, Vector3.down, out hit, 10)) { PlaneStats hiten = hit.transform.GetComponentInChildren <PlaneStats>(); for (int i = 0; i < playerStats.howMuchEnergySuck.Length; i++) { if (playerStats.howMuchEnergySuck[i] != 0) { if ((hiten.suckEnergy(i, playerStats.howMuchEnergySuck[i]) + playerStats.energyList[i]) < playerStats.maxEnergyList[i]) { playerStats.energyList[i] += hiten.suckEnergy(i, playerStats.howMuchEnergySuck[i]); } else { playerStats.energyList[i] = playerStats.maxEnergyList[i]; } } } } }