Beispiel #1
0
    // Use this for initialization
    protected void Start()
    {
        EdgeDrawer.SOLID_EDGE_TEXTURE = Resources.Load ("PoolDesigner/edge") as Texture2D;
        _snapper = GetComponent<Snapper> ();
        _planTransformation = GetComponent<PlanTransformation> ();
        //		_gui = GameObject.Find("MainScene").GetComponent<PoolDesignerUI> ();
        _gui = GameObject.Find("MainScene").GetComponent<PoolUIv2>();
        ResizeRectsToScreen();

        m_cotationW = m_cotationH = new Rect(0,0,0,0);
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        //NEW UI ----------------------------------------------
        m_headerRect = new Rect(0,0,Screen.width,m_btnH);

        m_drawRect = new Rect(0,-m_drawMenus.Length* m_btnH,m_btnWL,m_drawMenus.Length* m_btnH);
        m_tmpDrawRect = new Rect(0,m_btnH,m_btnWL,m_btnH);

        //		m_planRect = new Rect(m_btnW,-m_planMenus.Length* m_btnH,m_btnWL,m_planMenus.Length* m_btnH);
        m_planRect = new Rect(m_btnW,-m_planMenus.Length* m_btnH,m_btnWL,m_btnH);
        m_tmpPlanRect = new Rect(0,m_btnH,m_btnWL,m_btnH);

        m_paramRect = new Rect(2*m_btnW,-m_paramMenus.Length* m_btnH,m_btnWL*1.25f,m_paramMenus.Length* m_btnH);
        m_tmpParamRect = new Rect(0,m_btnH,m_btnWL*1.25f,m_btnH);

        m_mainView = new Rect(0,m_btnH,Screen.width,Screen.height-(2*m_btnH));
        m_askRect  = new Rect(Screen.width/3f,Screen.height/4f,Screen.width/3f,Screen.height/4f);
        //NEW UI ----------------------------------------------

         if(_backgroundImg == null)  Debug.LogError(DEBUGTAG+"Background Image"+PC.MISSING_REF);

        GameObject cameraGameObject = GameObject.Find ("PlanCamera");
        _planCamera = cameraGameObject.GetComponent<Camera>();
        _mainCamera = GameObject.Find ("mainCam");
        _renderCamera = Camera.main;

        _polyDrawer = cameraGameObject.GetComponent <PolygonDrawer> ();
        _snapper = cameraGameObject.GetComponent <Snapper> ();
        _planTransformation = cameraGameObject.GetComponent <PlanTransformation> ();

        _planCamera.GetComponent<Camera>().enabled = false;
        _polyDrawer.enabled = false;
        _planTransformation.enabled = false;

        enabled = false;

        Point2 prevBgPoint = new Point2  (UnityEngine.Screen.width / 2 - 50, UnityEngine.Screen.height / 2);
        Point2 nextBgPoint = new Point2  (UnityEngine.Screen.width / 2 + 50, UnityEngine.Screen.height / 2);

        _backgroundEdge = new Edge2 (prevBgPoint, nextBgPoint);

        prevBgPoint.SetNextEdge (_backgroundEdge);
        nextBgPoint.SetPrevEdge (_backgroundEdge);
    }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        _iosShadows = GameObject.Find("iosShadows");
        if(_backgroundImg == null)  Debug.LogError(DEBUGTAG+"Background Image"+PC.MISSING_REF);

        GameObject cameraGameObject = GameObject.Find ("PlanCamera");
        _planCamera = cameraGameObject.GetComponent<Camera>();

        _mainCamera = GameObject.Find ("mainCam");

        _renderCamera = Camera.main;

        _polyDrawer = cameraGameObject.GetComponent <PolygonDrawer> ();
        _snapper = cameraGameObject.GetComponent <Snapper> ();
        _planTransformation = cameraGameObject.GetComponent <PlanTransformation> ();

        _planCamera.GetComponent<Camera>().enabled = false;
        _polyDrawer.enabled = false;
        _planTransformation.enabled = false;

        enabled = false;

        Point2 prevBgPoint = new Point2  (UnityEngine.Screen.width / 2 - 50, UnityEngine.Screen.height / 2);
        Point2 nextBgPoint = new Point2  (UnityEngine.Screen.width / 2 + 50, UnityEngine.Screen.height / 2);

        _backgroundEdge = new Edge2 (prevBgPoint, nextBgPoint);

        prevBgPoint.SetNextEdge (_backgroundEdge);
        nextBgPoint.SetPrevEdge (_backgroundEdge);
    }
Beispiel #4
0
    // Use this for initialization
    protected void Start()
    {
        _hRect = new Rect (0, 0, Screen.width, THICKNESS);
        _vRect = new Rect (0, 0, THICKNESS, Screen.height);

        _planTransformation = GetComponent<PlanTransformation> ();
        _polygonDrawer = GetComponent<PolygonDrawer> ();
        _polygon = _polygonDrawer.GetPolygon ();
    }