private void OnDisable()
 {
     if (PlacementIndicator != null)
     {
         PlacementIndicator.SetActive(false);
     }
 }
        private void Update()
        {
#if UNITY_EDITOR
            var screenCenter = Camera.ViewportToWorldPoint(new Vector3(0.5f, 0.65f, 30));
            OnScreenCenter.Invoke(screenCenter);
            #else
            var screenCenter = Camera.ViewportToScreenPoint(new Vector3(0.5f, 0.65f));

            if (Raycast(screenCenter, out var planePoint, out var planeRotation))
            {
                PlacementIndicator.SetActive(true);
                PlacementIndicator.transform.SetPositionAndRotation(planePoint, planeRotation);

                OnScreenCenter.Invoke(planePoint);
            }