// Update is called once per frame void Update() { Vector3 p = Input.mousePosition; p.z = 20; mousepos = Camera.main.ScreenToWorldPoint(p); if (Input.GetKeyDown(KeyCode.D)) { if (mode != Mode.Deleting) { mode = Mode.Deleting; if (object2place != null) { Destroy(object2place); } if (curSelected != null) { curSelected.HightlightDelete(); } } else { mode = Mode.Play; if (curSelected != null) { curSelected.UnhightlightDelete(); } } } if (Input.GetKeyDown(KeyCode.W)) { if (mode != Mode.Move) { mode = Mode.Move; if (object2place != null) { Destroy(object2place); } if (curSelected != null) { } } else { mode = Mode.Play; if (curSelected != null) { } } } if (object2place == null) { if (Input.GetKeyDown(KeyCode.Alpha1)) { mode = Mode.Play; CreatePreviewMeuble(0); } if (Input.GetKeyDown(KeyCode.Alpha2)) { mode = Mode.Play; CreatePreviewMeuble(1); } if (Input.GetKeyDown(KeyCode.Alpha3)) { mode = Mode.Play; CreatePreviewMeuble(2); } } if (mode == Mode.Play) { if (object2place != null) { object2place.transform.position = mousepos; if (Input.GetMouseButtonDown(0) && canPlace) { AjouterMeuble(curmeubleId); } } } if (Input.GetMouseButtonDown(1)) { //hide all tooltips FloorUnlockManager.instance.purchaseTooltip.SetActive(false); //tooltip.gameObject.SetActive(false); mouseposb4drag = mousepos; } if (Input.GetMouseButton(1)) { float mag = Vector3.Magnitude(mousepos - mouseprevpos); if (mag > dragLim) { mag = dragLim; } cam.transform.position += (mousepos - mouseprevpos).normalized * mag; } mouseprevpos = mousepos; }