void SetBaked() { stage = PizzaStage.baked; SetBakedSprite(); var e = Cookedparticles.emission; e.enabled = true; }
void SetBurnt() { stage = PizzaStage.burnt; spriteRenderer.sprite = BurnedSprite; // turn off cooked particles var e = Cookedparticles.emission; e.enabled = false; // enable burnt particles var e2 = BurntParticles.emission; e2.enabled = true; }
void SetToppinged() { stage = PizzaStage.toppinged; SetToppingSprite(); }