public void MouseEnter()
 {
     if (Input.GetMouseButton(0))
     {
         PixelGridManager.Instance().ButtonClicked(this);
     }
 }
    public void OnClicked()
    {
        ColorChange();
        Color color = gameObject.GetComponent <UnityEngine.UI.Image>().color;

        PixelGridManager.Instance().SelectColor(colorNumber);
    }
Beispiel #3
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 public void LoadByPathOrName(string pathOrName)
 {
     if (SpriteManager.Instance().SpriteNameIsGood(pathOrName))
     {
         string vesselDir         = System.IO.Path.Combine(UnityEngine.Application.persistentDataPath, "Vessels");
         string buildStringPath   = GameStringsHelper.VesselNameToPath(pathOrName);
         string spriteName        = pathOrName;
         bool   buildStringExists = System.IO.File.Exists(buildStringPath);
         if (buildStringExists)
         {
             string buildString = System.IO.File.ReadAllText(buildStringPath);
             spriteName = buildString.Split(' ')[1];
         }
         Sprite sprite = SpriteManager.Instance().SpriteFromName(spriteName);
         PixelGridManager.Instance().LoadTexture(sprite.texture);
         if (buildStringExists)
         {
             string buildString = System.IO.File.ReadAllText(buildStringPath);
             LoadVesselParts(buildString);
         }
     }
     else
     {
         byte[]    data    = System.IO.File.ReadAllBytes(pathOrName);
         Texture2D texture = new Texture2D(SpriteManager.SPRITE_SIZE, SpriteManager.SPRITE_SIZE);
         texture.LoadImage(data);
         PixelGridManager.Instance().LoadTexture(texture);
     }
 }
Beispiel #4
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    public void LoadVesselParts(string buildString)
    {
        List <VesselPart> parts = GameStringsHelper.PartsListFromBuildString(buildString);

        foreach (VesselPart part in parts)
        {
            PixelGridButton button = PixelGridManager.Instance().ButtonFromRelativePosition(part.position);
            PartPlacementManager.Instance().PlacePart(button, part);
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        instance = this;

        SetPixelSize();

        SpawnButtons(10);

        colorsByNumber[0] = Color.white;
        colorsByNumber[1] = Color.black;
    }
Beispiel #6
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    public void Save()
    {
        string name = input.text;

        PixelGridManager.Instance().SaveTexture(name);
        string buildstring = "build ";

        buildstring += name + " ";
        buildstring += sizeSlider.value.ToString() + " ";
        buildstring += qualitySlider.value.ToString() + " ";
        foreach (VesselPart part in PartPlacementManager.Instance().GetListOfParts())
        {
            if (part.partType == VesselPartType.Bay)
            {
                buildstring += "-bay ";
            }
            else if (part.partType == VesselPartType.Engine)
            {
                buildstring += "-engine ";
            }
            else if (part.partType == VesselPartType.Launcher)
            {
                buildstring += "-launcher ";
            }
            buildstring += part.size.ToString() + " ";
            buildstring += part.quality1.ToString() + " ";
            buildstring += part.quality2.ToString() + " ";
            Vector2 positionInRelativeForm = PixelGridManager.Instance().GetRelativeForm(part.position);
            buildstring += positionInRelativeForm.x.ToString() + " ";
            buildstring += positionInRelativeForm.y.ToString() + " ";
            buildstring += part.facing.ToString() + " ";
        }

        string vesselDir = GameStringsHelper.VesselDirectory();

        if (!System.IO.Directory.Exists(vesselDir))
        {
            System.IO.Directory.CreateDirectory(vesselDir);
        }
        string path = GameStringsHelper.VesselNameToPath(name);

        if (System.IO.File.Exists(path))
        {
            System.IO.File.Delete(path);
        }
        System.IO.File.WriteAllText(path, buildstring);
    }
 public void ColorChange()
 {
     PixelGridManager.Instance().SetColor(colorNumber, gameObject.GetComponent <UnityEngine.UI.Image>().color);
 }
 public void OnClicked()
 {
     PixelGridManager.Instance().ButtonClicked(this);
 }
    public void PlacePart(PixelGridButton button, VesselPart partToPlace)
    {
        if (buttonToPlacedPart.ContainsKey(button))
        {
            Debug.Log("Dictionary already contains key " + button.ToString());
            Debug.Log("There is already a part there.");
            return;
        }

        button.gameObject.transform.SetSiblingIndex(button.transform.parent.childCount - 1);

        GameObject    placedPart    = new GameObject("Placed Part");
        RectTransform rectTransform = placedPart.AddComponent <RectTransform>();

        placedPart.transform.SetParent(button.transform);
        rectTransform.anchorMin = Vector2.zero;
        rectTransform.anchorMax = Vector2.zero;
        float halfsize = partToPlace.size *
                         Vessel.partSizeFactor *
                         SpriteManager.SPRITE_SIZE *
                         PixelGridManager.Instance().GetSizeFactor() / 2;

        rectTransform.offsetMin   = Vector2.one * -1 * halfsize;
        rectTransform.offsetMax   = Vector2.one * halfsize;
        rectTransform.eulerAngles = new Vector3(0, 0, partToPlace.facing);
        UnityEngine.UI.Image image = placedPart.AddComponent <UnityEngine.UI.Image>();
        string spriteName;

        if (partToPlace.partType == VesselPartType.Bay)
        {
            spriteName = "square";
        }
        else if (partToPlace.partType == VesselPartType.Engine)
        {
            spriteName = "halfcircle";
        }
        else //(partInProgress.partType == VesselPartType.Launcher)
        {
            spriteName = "triangle";
        }
        image.sprite        = SpriteManager.Instance().SpriteFromName(spriteName);
        image.color         = Color.white * GetPartColor();
        image.raycastTarget = false;

        partToPlace.position = button.GetPosition();
        VesselPart newPart = partToPlace;

        buttonToPlacedPart[button] = newPart;

        GameObject deleter = new GameObject("Deleter");

        rectTransform = deleter.AddComponent <RectTransform>();
        deleter.transform.SetParent(button.transform);
        rectTransform.anchorMin = Vector2.zero;
        rectTransform.anchorMax = Vector2.one;
        rectTransform.offsetMin = Vector2.zero;
        rectTransform.offsetMax = Vector2.zero;
        image               = deleter.AddComponent <UnityEngine.UI.Image>();
        image.sprite        = SpriteManager.Instance().SpriteFromName("X");
        image.color         = new Color(0.75f, 0, 0);
        image.raycastTarget = false;
    }
 public void SelectLauncher()
 {
     partInProgress.partType = VesselPartType.Launcher;
     demoImage.sprite        = SpriteManager.Instance().SpriteFromName("triangle");
     PixelGridManager.Instance().SetPartPlacing();
 }
 public void SelectEngine()
 {
     partInProgress.partType = VesselPartType.Engine;
     demoImage.sprite        = SpriteManager.Instance().SpriteFromName("halfcircle");
     PixelGridManager.Instance().SetPartPlacing();
 }
 public void SelectBay()
 {
     partInProgress.partType = VesselPartType.Bay;
     demoImage.sprite        = SpriteManager.Instance().SpriteFromName("square");
     PixelGridManager.Instance().SetPartPlacing();
 }
 public void Submit()
 {
     PixelGridManager.Instance().SpawnButtons(i);
 }