public void InitRootGraphics( RootGraphic rootgfx, ITopWindowEventRoot topWinEventRoot, InnerViewportKind innerViewportKind) { //create a proper bridge**** this.rootgfx = rootgfx; this.topWinEventRoot = topWinEventRoot; this.innerViewportKind = innerViewportKind; switch (innerViewportKind) { case InnerViewportKind.GL: { //temp not suppport //TODO: review here //PixelFarm.Drawing.DrawingGL.CanvasGLPortal.Start(); var bridge = new OpenGL.MyTopWindowBridgeOpenGL(rootgfx, topWinEventRoot); var view = new OpenGL.GpuOpenGLSurfaceView(); view.Width = 800; view.Height = 600; openGLSurfaceView = view; //view.Dock = DockStyle.Fill; this.Controls.Add(view); //--------------------------------------- view.Bind(bridge); this.winBridge = bridge; //--------------------------------------- view.SetGLPaintHandler(HandleGLPaint); hh1 = view.Handle; //force real window handle creation view.MakeCurrent(); //int max = Math.Max(this.Width, this.Height); int max = Math.Max(view.Width, view.Height); canvas2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max); //--------------- //canvas2d.FlipY = true;// //--------------- canvasPainter = new GLCanvasPainter(canvas2d, max, max); //canvasPainter.SmoothingMode = PixelFarm.Drawing.SmoothingMode.HighQuality; //---------------------- //1. win gdi based //var printer = new WinGdiFontPrinter(canvas2d, view.Width, view.Height); //canvasPainter.TextPrinter = printer; //---------------------- //2. raw vxs //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter); //canvasPainter.TextPrinter = printer; //---------------------- //3. agg texture based font texture //var printer = new AggTextSpanPrinter(canvasPainter, 400, 50); //printer.HintTechnique = Typography.Rendering.HintTechnique.TrueTypeInstruction_VerticalOnly; //printer.UseSubPixelRendering = true; //canvasPainter.TextPrinter = printer; var printer = new GLBmpGlyphTextPrinter(canvasPainter, YourImplementation.BootStrapOpenGLES2.myFontLoader); canvasPainter.TextPrinter = printer; // //var myGLCanvas1 = new PixelFarm.Drawing.GLES2.MyGLCanvas(canvasPainter, 0, 0, view.Width, view.Height); var myGLCanvas1 = new PixelFarm.Drawing.GLES2.MyGLCanvas(canvasPainter, 0, 0, view.Width, view.Height); bridge.SetCanvas(myGLCanvas1); } break; #if __SKIA__ case InnerViewportKind.Skia: { //skiasharp *** var bridge = new Skia.MyTopWindowBridgeSkia(rootgfx, topWinEventRoot); var view = new CpuSurfaceView(); view.Dock = DockStyle.Fill; this.Controls.Add(view); //--------------------------------------- view.Bind(bridge); this.winBridge = bridge; } break; #endif case InnerViewportKind.GdiPlus: default: { var bridge = new GdiPlus.MyTopWindowBridgeGdiPlus(rootgfx, topWinEventRoot); var view = new CpuSurfaceView(); view.Dock = DockStyle.Fill; this.Controls.Add(view); //--------------------------------------- view.Bind(bridge); this.winBridge = bridge; } break; } }
public static void Start() { if (!Glfw.Init()) { Console.WriteLine("can't init glfw"); return; } //--------------------------------------------------- //specific OpenGLES *** Glfw.WindowHint(WindowHint.GLFW_CLIENT_API, (int)OpenGLAPI.OpenGLESAPI); Glfw.WindowHint(WindowHint.GLFW_CONTEXT_CREATION_API, (int)OpenGLContextCreationAPI.GLFW_EGL_CONTEXT_API); Glfw.WindowHint(WindowHint.GLFW_CONTEXT_VERSION_MAJOR, 2); Glfw.WindowHint(WindowHint.GLFW_CONTEXT_VERSION_MINOR, 0); //--------------------------------------------------- Glfw.SwapInterval(1); GlFwForm form1 = GlfwApp.CreateGlfwForm( 800, 600, "PixelFarm + Skia on GLfw and OpenGLES2"); form1.MakeCurrent(); //------------------------------------ //*** GLFWPlatforms.CreateGLESContext(); //------------------------------------ form1.Activate(); int ww_w = 800; int ww_h = 600; int max = Math.Max(ww_w, ww_h); canvasGL2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max); //------------------------------------ GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.ClearColor(1, 1, 1, 1); //-------------------------------------------------------------------------------- //setup viewport size //set up canvas needUpdateContent = true; //GL.Viewport(0, 0, 800, 600); GL.Viewport(0, 0, max, max); FormRenderUpdateEventArgs formRenderUpdateEventArgs = new FormRenderUpdateEventArgs(); formRenderUpdateEventArgs.form = form1; LayoutFarm.Ease.EaseHost.StartGraphicsHost(); var rootgfx = new MyRootGraphic( LayoutFarm.UI.UIPlatformWinNeutral.platform, LayoutFarm.UI.UIPlatformWinNeutral.platform.GetIFonts(), ww_w, ww_h); var surfaceViewportControl = new LayoutFarm.UI.WinNeutral.UISurfaceViewportControl(); surfaceViewportControl.InitRootGraphics(rootgfx, rootgfx.TopWinEventPortal, InnerViewportKind.GL); //lion fill sample OpenTkEssTest.T108_LionFill lionFill = new OpenTkEssTest.T108_LionFill(); lionFill.Init2(canvasGL2d); GLCanvasPainter painter1 = lionFill.Painter; var myCanvasGL = new PixelFarm.Drawing.GLES2.MyGLCanvas(painter1, 0, 0, 800, 600); //(PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvas(0, 0, 800, 600, canvasGL2d, painter1); surfaceViewportControl.SetupCanvas(myCanvasGL); SampleViewport viewport = new LayoutFarm.SampleViewport(surfaceViewportControl); HtmlHost htmlHost; htmlHost = HtmlHostCreatorHelper.CreateHtmlHost(viewport, null, null); ////================================================== //html box HtmlBox lightHtmlBox = new HtmlBox(htmlHost, 800, 50); { lightHtmlBox.SetLocation(50, 450); viewport.AddContent(lightHtmlBox); //light box can't load full html //all light boxs of the same lightbox host share resource with the host string html = @"<div>OK1</div><div>OK2</div>"; //if you want to use full html-> use HtmlBox instead lightHtmlBox.LoadHtmlString(html); } form1.SetDrawFrameDelegate(() => { //render each frame if (needUpdateContent) { UpdateViewContent(formRenderUpdateEventArgs); } canvasGL2d.Clear(Color.White); //canvasGL2d.DrawRect(0, 0, 200, 200); ////canvasGL2d.DrawImage(glBmp, 0, 600); //int tmp_x = lightHtmlBox.Left; //int tmp_y = lightHtmlBox.Top; //myCanvasGL.SetCanvasOrigin(tmp_x, tmp_y); canvasGL2d.SmoothMode = CanvasSmoothMode.No; //--------- //flip y axis for html box (and other UI) canvasGL2d.FlipY = true; lightHtmlBox.CurrentPrimaryRenderElement.DrawToThisCanvas( myCanvasGL, new Rectangle(0, 0, 800, 600)); canvasGL2d.FlipY = false; //myCanvasGL.SetCanvasOrigin(tmp_x, -tmp_y); //lion use canvas coordinate system lionFill.TestRender(); //surfaceViewportControl.PaintMe(canvasGL2d); }); while (!GlfwApp.ShouldClose()) { //--------------- //render phase and swap GlfwApp.UpdateWindowsFrame(); /* Poll for and process events */ Glfw.PollEvents(); } Glfw.Terminate(); }