protected void ShowGenerationButtons(PixelAssetRP gen)
 {
     if (GUILayout.Button("Generate Sprite"))
     {
         gen.GenerateAsset();
     }
 }
    public override void OnInspectorGUI()
    {
        PixelAssetRP gen = (PixelAssetRP)target;

        DrawDefaultInspector();

        ShowGenerationButtons(gen);
    }