private void CraftItem(PixControl obj) { var item = allCraftings.radios[allCraftings.Selection].ObjectToRepresent as CraftingEntry; craftingSystem.Craft(inventory, item.CraftedItem.Type); RefreshInventory(); Thread.Sleep(100); }
private void Filter(PixControl obj) { var text = Scene.GetInput("Enter query for filter").ToLower(); var filtredCraftings = craftingSystem.craftingEntries.Where(s => s.CraftedItem.Name.ToLower().Contains(text)); allCraftings.Hide(); allCraftings.Initalize(filtredCraftings, 10); allCraftings.Show(); }
private void SaveSave(PixControl _) { manager.SaveToFile(txtFile.label.text); Close(); }
private void LoadSave(PixControl _) { Hide(); init.InitGame(txtFile.label.text); }