// Start is called before the first frame update
    void Start()
    {
        BaseAI[] aiArray = new BaseAI[] {
            new IljaAI(),
            new PondAI(),
            new PondAI(),
            new PondAI()
        };

        for (int i = 0; i < 4; i++)
        {
            GameObject           pirateShip           = Instantiate(PirateShipPrefab, SpawnPoints[i].position, SpawnPoints[i].rotation);
            PirateShipController pirateShipController = pirateShip.GetComponent <PirateShipController>();
            pirateShipController.SetAI(aiArray[i]);
            pirateShips.Add(pirateShipController);
        }
    }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     //moved the aiArray list command to outside. - Aadi.
     //changed the integer value of greater than i from 4 to 5. - Aadi.
     //Increased the size for Spawn Points section in Inspector Window. - Aadi.
     //Cloned the spawnpoint5 from spawnpoint4 and dragndropped it to Element 4. - Aadi.
     for (int i = 0; i < 5; i++)
     {
         GameObject           pirateShip           = Instantiate(PirateShipPrefab, SpawnPoints[i].position, SpawnPoints[i].rotation);
         PirateShipController pirateShipController = pirateShip.GetComponent <PirateShipController>();
         pirateShipController.SetAI(aiArray[i]);
         pirateShips.Add(pirateShipController);
         if (i == 0)
         {
             pirateShip.name = "Aadi";
             pirateShipController.cannonballs += 100;
             //pirateShip.AddComponent<PirateShipController>().PerkOne();
         }
         if (i == 1)
         {
             //pirateShip.AddComponent<PirateShipController>().PerkTwo();
             pirateShip.name = "Ruben";
         }
         if (i == 2)
         {
             //pirateShip.AddComponent<PirateShipController>().PerkThree();
             pirateShip.name = "Maxym";
         }
         if (i == 3)
         {
             //pirateShip.AddComponent<PirateShipController>().PerkFour();
             pirateShip.name = "Martin";
         }
         if (i == 4)
         {
             //pirateShip.AddComponent<PirateShipController>().PerkFive();
             pirateShip.name = "Sjoeke";
         }
     }
 }