Beispiel #1
0
    public void SuperTime()
    {
        // Next iteration
        PteraMover.ActivateTimeFreeze();
        CaveFlamePit.ActivateTimeFreeze();
        Fireball.ActivateTimeFreeze();
        DestroyByTime.ActivateTimeFreeze();
        LaserBeam.ActivateTimeFreeze();
        Saw.ActivateTimeFreeze();
        LaserTurret.ActivateTimeFreeze();
        SwingingBoulder[] sb = FindObjectsOfType <SwingingBoulder>();
        sb[0].ActivateTimeFreeze();
        sb[1].ActivateTimeFreeze();
        sb[2].ActivateTimeFreeze();
        sb[3].ActivateTimeFreeze();
        sb[4].ActivateTimeFreeze();
        sb[5].ActivateTimeFreeze();
        sb[6].ActivateTimeFreeze();
        RockController.ActivateTimeFreeze();
        Turret.ActivateTimeFreeze();
        PlayerController[] players = FindObjectsOfType <PlayerController>();
        foreach (PlayerController p in players)
        {
            if (p.playerNumber != playerNumber)
            {
                p.timeFreezeActivated = true;
                p.GetComponent <Rigidbody2D>().isKinematic = true;
                p.anim.enabled = false;
            }
        }
        GameObject[] FXs = GameObject.FindGameObjectsWithTag("FX");
        foreach (GameObject fx in FXs)
        {
            fx.GetComponent <ParticleSystem>().Pause();
        }
        Arrow.ActivateTimeFreeze();
        Puma.ActivateTimeFreeze();
        Piranha.ActivateTimeFreeze();
        Cobra.ActivateTimeFreeze();
        Saw.ActivateTimeFreeze();
        Banana.ActivateTimeFreeze();
        BananaSpawn[] bs = FindObjectsOfType <BananaSpawn>();
        Bat.ActivateTimeFreeze();
        bs[0].ActivateTimeFreeze();
        bs[1].ActivateTimeFreeze();
        bs[2].ActivateTimeFreeze();

        // Add a trail to show the use of a super skill
        TrailRenderer trailRenderer = gameObject.GetComponentInChildren <TrailRenderer>();

        trailRenderer.enabled = true;
    }