Beispiel #1
0
        protected void Start()
        {
            if (!Application.isEditor || !Application.isPlaying)
            {
                return;
            }

            PipelineSaver ps = GameObject.FindObjectOfType <PipelineSaver>();

            pipelineManager = ps.gameObject.GetComponent <PipelineManager>();

            imageCapture            = GetComponent <CameraImageCapture>();
            imageCapture.shotCamera = GameObject.Find("VRCCam").GetComponent <Camera>();

            LoadUploadRetryStateFromCache();

            forceNewFileCreation = UnityEditor.EditorPrefs.GetBool("forceNewFileCreation", true);
            useFileApi           = UnityEditor.EditorPrefs.GetBool("useFileApi", false);

            API.SetOnlineMode(true);

            string testImage = System.IO.File.ReadAllText("Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/customImage.cfg");

            if (testImage != "")
            {
                imagePath = testImage;
                Debug.Log("Image path found! using this for upload.");
            }
        }
Beispiel #2
0
        protected void Start()
        {
            if (!Application.isEditor || !Application.isPlaying)
            {
                return;
            }

            PipelineSaver ps = GameObject.FindObjectOfType <PipelineSaver>();

            pipelineManager = ps.gameObject.GetComponent <PipelineManager>();

            imageCapture            = GetComponent <CameraImageCapture>();
            imageCapture.shotCamera = GameObject.Find("VRCCam").GetComponent <Camera>();

            LoadUploadRetryStateFromCache();

            forceNewFileCreation = UnityEditor.EditorPrefs.GetBool("forceNewFileCreation", true);
        }
Beispiel #3
0
        public static void LaunchSceneBlueprintUploader()
        {
            //IL_0043: Unknown result type (might be due to invalid IL or missing references)
            string @string = EditorPrefs.GetString("currentBuildingAssetBundlePath");

            if (!string.IsNullOrEmpty(@string))
            {
                EditorApplication.set_isPlaying(true);
                VRCPipelineManagerEditor.launchedFromSDKPipeline = true;
                PipelineManager[] array = Object.FindObjectsOfType <PipelineManager>();
                if (array.Length > 0)
                {
                    PipelineManager val  = array[0];
                    PipelineSaver   val2 = val.get_gameObject().AddComponent <PipelineSaver>();
                    val2.contentType = 1;
                }
            }
            CustomDLLMaker.Cleanup();
        }
        void Start()
        {
            if (Application.isEditor && Application.isPlaying)
            {
                Application.runInBackground       = true;
                UnityEngine.VR.VRSettings.enabled = false;

                PipelineSaver ps = GameObject.FindObjectOfType <PipelineSaver>();
                pipelineManager = ps.gameObject.GetComponent <PipelineManager>();

                imageCapture            = GetComponent <CameraImageCapture>();
                imageCapture.shotCamera = GameObject.Find("VRCCam").GetComponent <Camera>();
                uploadButton.onClick.AddListener(SetupUpload);

                shouldUpdateImageToggle.onValueChanged.AddListener(ToggleUpdateImage);

                Login();
                SetupUI();
            }
        }
Beispiel #5
0
 private static void UploadAvatarResource()
 {
     //IL_004f: Unknown result type (might be due to invalid IL or missing references)
     //IL_0068: Unknown result type (might be due to invalid IL or missing references)
     if (!string.IsNullOrEmpty(vrcPath))
     {
         int num = 0;
         if (!string.IsNullOrEmpty(vrcPath) && ValidationHelpers.CheckIfAssetBundleFileTooLarge(2, vrcPath, ref num))
         {
             EditorUtility.DisplayDialog("Could not publish avatar", ValidationHelpers.GetAssetBundleOverSizeLimitMessage(2, num), "Ok");
         }
         else
         {
             VRC_AvatarDescriptor component = Selection.get_activeObject().GetComponent <VRC_AvatarDescriptor>();
             PipelineSaver        val       = component.get_gameObject().AddComponent <PipelineSaver>();
             val.contentType = 0;
             EditorApplication.set_isPlaying(true);
             VRCPipelineManagerEditor.launchedFromSDKPipeline = true;
         }
     }
 }
        protected void Start()
        {
            if (!Application.isEditor || !Application.isPlaying)
            {
                return;
            }

            PipelineSaver ps = GameObject.FindObjectOfType <PipelineSaver>();

            pipelineManager = ps.gameObject.GetComponent <PipelineManager>();

            imageCapture            = GetComponent <CameraImageCapture>();
            imageCapture.shotCamera = GameObject.Find("VRCCam").GetComponent <Camera>();

            LoadUploadRetryStateFromCache();

            forceNewFileCreation = UnityEditor.EditorPrefs.GetBool("forceNewFileCreation", true);
            useFileApi           = UnityEditor.EditorPrefs.GetBool("useFileApi", VRC.Core.ApiFile.kDefaultUseFileAPI);

            API.InitializeDebugLevel();
            API.SetOnlineMode(true);
        }