Beispiel #1
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GObjectPainterArgs args)
        {
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            if (args.ActionType == GPainterActionType.Normal)
            {
                HandleSpawnObject(terrain, args);
            }
            else if (args.ActionType == GPainterActionType.Negative)
            {
                HandleEraseObject(terrain, args);
            }
        }
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Shading.AlbedoMap;
            int           albedoResolution = terrain.TerrainData.Shading.AlbedoMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(albedoResolution);

            GCommon.CopyToRT(bg, rt);

            Material mat = GInternalMaterials.AlbedoPainterMaterial;

            mat.SetColor("_Color", args.Color);
            mat.SetTexture("_MainTex", bg);
            SetupTextureGrid(terrain, mat);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 :
                args.ActionType == GPainterActionType.Alternative ? 2 : 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Shading.AlbedoMap.ReadPixels(
                new Rect(0, 0, albedoResolution, albedoResolution), 0, 0);
            terrain.TerrainData.Shading.AlbedoMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading);

            if (!args.ForceUpdateGeometry)
            {
                return;
            }
            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
Beispiel #3
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }
            if (!args.Transform.IsChildOf(terrain.transform))
            {
                return;
            }
            if (!(args.Collider is MeshCollider))
            {
                return;
            }
            MeshCollider mc = args.Collider as MeshCollider;

            if (mc.sharedMesh == null)
            {
                return;
            }
            Mesh m = mc.sharedMesh;

            Vector2[] uvs       = m.uv;
            int[]     tris      = m.triangles;
            int       trisIndex = args.TriangleIndex;
            Vector2   v0        = uvs[tris[trisIndex * 3 + 0]];
            Vector2   v1        = uvs[tris[trisIndex * 3 + 1]];
            Vector2   v2        = uvs[tris[trisIndex * 3 + 2]];

            int           albedoMapResolution = terrain.TerrainData.Shading.AlbedoMapResolution;
            RenderTexture rt = new RenderTexture(albedoMapResolution, albedoMapResolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.sRGB);

            GCommon.CopyToRT(terrain.TerrainData.Shading.AlbedoMap, rt);
            Color c = args.Color;

            if (args.ActionType == GPainterActionType.Negative)
            {
                if (!ColorUtility.TryParseHtmlString(args.CustomArgs, out c))
                {
                    c = Color.white;
                }
            }
            GCommon.DrawTriangle(rt, v0, v1, v2, c);

            RenderTexture.active = rt;
            terrain.TerrainData.Shading.AlbedoMap.ReadPixels(
                new Rect(0, 0, albedoMapResolution, albedoMapResolution), 0, 0);
            terrain.TerrainData.Shading.AlbedoMap.Apply();
            RenderTexture.active = null;
            rt.Release();
            Object.DestroyImmediate(rt);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading);
        }
Beispiel #4
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args)
        {
            if (args.TreeIndices.Count == 0)
            {
                return;
            }
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (terrain.TerrainData.Foliage.Trees == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow)
            {
                GCommon.SetDirty(terrain.TerrainData.Foliage);
                terrain.UpdateTreesPosition();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                GRuntimeSettings.Instance.isEditingFoliage = false;
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            GRuntimeSettings.Instance.isEditingFoliage = true;
            if (args.ActionType == GPainterActionType.Normal)
            {
                HandleSpawnTree(terrain, args);
            }
            else
            {
                HandleEraseTree(terrain, args);
            }

            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage);
            GUtilities.MarkCurrentSceneDirty();
        }
Beispiel #5
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (terrain.TerrainData.Shading.Splats == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }
            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }
            Material mat = GInternalMaterials.SplatPainterMaterial;

            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);

            int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution;
            int controlMapCount      = terrain.TerrainData.Shading.SplatControlMapCount;

            for (int i = 0; i < controlMapCount; ++i)
            {
                Texture2D     splatControl = terrain.TerrainData.Shading.GetSplatControl(i);
                RenderTexture rt           = GTerrainTexturePainter.Internal_GetRenderTexture(controlMapResolution);
                GCommon.CopyToRT(splatControl, rt);

                mat.SetTexture("_MainTex", splatControl);
                if (args.SplatIndex / 4 == i)
                {
                    mat.SetInt("_ChannelIndex", args.SplatIndex % 4);
                }
                else
                {
                    mat.SetInt("_ChannelIndex", -1);
                }
                int pass =
                    args.ActionType == GPainterActionType.Normal ? 0 :
                    args.ActionType == GPainterActionType.Negative ? 1 :
                    args.ActionType == GPainterActionType.Alternative ? 2 : 0;
                GCommon.DrawQuad(rt, uvCorners, mat, pass);

                RenderTexture.active = rt;
                splatControl.ReadPixels(new Rect(0, 0, controlMapResolution, controlMapResolution), 0, 0);
                splatControl.Apply();
                RenderTexture.active = null;
            }
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading);

            if (!args.ForceUpdateGeometry)
            {
                return;
            }
            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
Beispiel #6
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GRuntimeSettings.Instance.isEditingGeometry = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                terrain.ForceLOD(-1);
                GRuntimeSettings.Instance.isEditingGeometry = false;
                terrain.UpdateTreesPosition();
                terrain.UpdateGrassPatches();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1);
            Material  mat      = GInternalMaterials.RemapPainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.BrushMask);
            mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
            mat.SetTexture("_RemapTex", remapTex);
            if (args.EnableTerrainMask)
            {
                mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap);
            }
            else
            {
                mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
            }
            int pass = 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            GUtilities.DestroyObject(remapTex);

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
Beispiel #7
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.ActionType != GPainterActionType.Normal)
            {
                terrain.ForceLOD(-1);
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = false;
                terrain.UpdateTreesPosition();
                terrain.UpdateGrassPatches();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            Vector3  localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint);
            Material mat = GInternalMaterials.HeightSamplingPainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetFloat("_TargetGray", Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y));
            int pass = 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }
Beispiel #8
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args)
        {
            if (args.GrassIndices.Count == 0)
            {
                return;
            }
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (terrain.TerrainData.Foliage.Grasses == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow)
            {
                terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage);
                GRuntimeSettings.Instance.isEditingFoliage = false;
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            GRuntimeSettings.Instance.isEditingFoliage = true;
            Texture2D clonedMask  = null;
            Texture2D terrainMask = null;

            if (args.Mask != null)
            {
                clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256);
            }
            if (args.EnableTerrainMask)
            {
                terrainMask = terrain.TerrainData.Mask.MaskMap;
            }

            int     multiplier  = args.ActionType == GPainterActionType.Normal ? 1 : -1;
            int     grassIndex  = -1;
            Vector3 terrainSize = new Vector3(
                terrain.TerrainData.Geometry.Width,
                terrain.TerrainData.Geometry.Height,
                terrain.TerrainData.Geometry.Length);
            Vector3 localPos  = Vector3.zero;
            Vector3 worldPos  = Vector3.zero;
            Vector3 bary0     = Vector3.zero;
            Vector3 bary1     = Vector3.zero;
            Vector2 maskUv    = Vector2.zero;
            Color   maskColor = Color.white;
            Vector3 scale     = Vector3.zero;

            GGrassPatch[] patches = terrain.TerrainData.Foliage.GrassPatches;
            for (int p = 0; p < patches.Length; ++p)
            {
                if (!patches[p].GetUvRange().Overlaps(dirtyRect))
                {
                    continue;
                }

                List <GGrassInstance> instances = patches[p].Instances;
                int instanceCount = instances.Count;
                for (int i = 0; i < instanceCount; ++i)
                {
                    grassIndex = args.GrassIndices[Random.Range(0, args.GrassIndices.Count)];
                    GGrassInstance grass = instances[i];
                    if (grass.PrototypeIndex != grassIndex)
                    {
                        continue;
                    }

                    localPos.Set(
                        grass.position.x * terrainSize.x,
                        grass.position.y * terrainSize.y,
                        grass.position.z * terrainSize.z);
                    worldPos = terrain.transform.TransformPoint(localPos);
                    GUtilities.CalculateBarycentricCoord(
                        new Vector2(worldPos.x, worldPos.z),
                        new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
                        new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z),
                        new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
                        ref bary0);
                    GUtilities.CalculateBarycentricCoord(
                        new Vector2(worldPos.x, worldPos.z),
                        new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
                        new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
                        new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z),
                        ref bary1);
                    if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0)
                    {
                        maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one;
                    }
                    else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0)
                    {
                        maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right;
                    }
                    else
                    {
                        continue;
                    }

                    if (clonedMask != null)
                    {
                        maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y);
                        if (Random.value > maskColor.grayscale)
                        {
                            continue;
                        }
                    }
                    //sample terrain mask
                    if (args.EnableTerrainMask)
                    {
                        maskColor = terrainMask.GetPixelBilinear(grass.position.x, grass.position.z);
                        if (Random.value < maskColor.r)
                        {
                            continue;
                        }
                    }

                    scale.Set(
                        Mathf.Max(0, grass.scale.x + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME),
                        Mathf.Max(0, grass.scale.y + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME),
                        Mathf.Max(0, grass.scale.z + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME));

                    GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create();
                    filterArgs.Terrain  = terrain;
                    filterArgs.Position = worldPos;
                    filterArgs.Rotation = grass.Rotation;
                    filterArgs.Scale    = scale;
                    List <Type> suitableFilter = SuitableFilterTypes;
                    if (args.Filters != null)
                    {
                        for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex)
                        {
                            if (args.Filters[fIndex] != null &&
                                args.Filters[fIndex].Ignore != true)
                            {
                                if (suitableFilter.Contains(args.Filters[fIndex].GetType()))
                                {
                                    args.Filters[fIndex].Apply(ref filterArgs);
                                }
                            }
                            if (filterArgs.ShouldExclude)
                            {
                                break;
                            }
                        }
                    }

                    grass.scale  = filterArgs.Scale;
                    instances[i] = grass;
                }
                patches[p].Changed();
            }

            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            GUtilities.MarkCurrentSceneDirty();
        }
Beispiel #9
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GObjectPainterArgs args)
        {
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D clonedMask  = null;
            Texture2D terrainMask = null;

            if (args.Mask != null)
            {
                clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256);
            }
            if (args.EnableTerrainMask)
            {
                terrainMask = terrain.TerrainData.Mask.MaskMap;
            }

            int multiplier = args.ActionType == GPainterActionType.Normal ? 1 : -1;

            int     prototypeIndex = -1;
            Vector2 terrainUv      = Vector2.zero;
            Vector3 worldPos       = Vector3.zero;
            Vector3 bary0          = Vector3.zero;
            Vector3 bary1          = Vector3.zero;
            Vector2 maskUv         = Vector2.zero;
            Color   maskColor      = Color.white;
            Vector3 scale          = Vector3.zero;

            for (int i = 0; i < args.PrototypeIndices.Count; ++i)
            {
                prototypeIndex = args.PrototypeIndices[i];
                if (prototypeIndex < 0 || prototypeIndex >= args.Prototypes.Count)
                {
                    continue;
                }
                GameObject g = args.Prototypes[prototypeIndex];
                if (g == null)
                {
                    continue;
                }
                GameObject  root          = GSpawner.GetRoot(terrain, g);
                Transform[] instances     = GUtilities.GetChildrenTransforms(root.transform);
                int         instanceCount = instances.Length;
                for (int j = 0; j < instanceCount; ++j)
                {
                    worldPos = instances[j].position;
                    GUtilities.CalculateBarycentricCoord(
                        new Vector2(worldPos.x, worldPos.z),
                        new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
                        new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z),
                        new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
                        ref bary0);
                    GUtilities.CalculateBarycentricCoord(
                        new Vector2(worldPos.x, worldPos.z),
                        new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
                        new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
                        new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z),
                        ref bary1);
                    if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0)
                    {
                        maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one;
                    }
                    else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0)
                    {
                        maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right;
                    }
                    else
                    {
                        continue;
                    }

                    if (clonedMask != null)
                    {
                        maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y);
                        if (Random.value > maskColor.grayscale)
                        {
                            continue;
                        }
                    }
                    if (args.EnableTerrainMask)
                    {
                        terrainUv = terrain.WorldPointToUV(worldPos);
                        maskColor = terrainMask.GetPixelBilinear(terrainUv.x, terrainUv.y);
                        if (Random.value < maskColor.r)
                        {
                            continue;
                        }
                    }

                    scale.Set(
                        Mathf.Max(0, instances[j].transform.localScale.x + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME),
                        Mathf.Max(0, instances[j].transform.localScale.y + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME),
                        Mathf.Max(0, instances[j].transform.localScale.z + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME));

                    GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create();
                    filterArgs.Terrain  = terrain;
                    filterArgs.Position = worldPos;
                    filterArgs.Rotation = instances[j].transform.rotation;
                    filterArgs.Scale    = scale;
                    List <Type> suitableFilter = SuitableFilterTypes;
                    if (args.Filters != null)
                    {
                        for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex)
                        {
                            if (args.Filters[fIndex] != null &&
                                args.Filters[fIndex].Ignore != true)
                            {
                                if (suitableFilter.Contains(args.Filters[fIndex].GetType()))
                                {
                                    args.Filters[fIndex].Apply(ref filterArgs);
                                }
                            }
                            if (filterArgs.ShouldExclude)
                            {
                                break;
                            }
                        }
                    }

                    instances[j].transform.localScale = filterArgs.Scale;
                }
            }
        }
Beispiel #10
0
        public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
        {
            if (terrain.TerrainData == null)
            {
                return;
            }
            if (args.MouseEventType == GPainterMouseEventType.Down)
            {
                terrain.ForceLOD(0);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = true;
            }
            if (args.MouseEventType == GPainterMouseEventType.Up)
            {
                terrain.ForceLOD(-1);
                GGriffinSettings.Instance.IsHidingFoliageOnEditing = false;
                terrain.UpdateTreesPosition();
                terrain.UpdateGrassPatches();
                terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
                terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
                return;
            }

            Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
            for (int i = 0; i < uvCorners.Length; ++i)
            {
                uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
            }

            Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);

            if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
            {
                return;
            }

            Texture2D     bg = terrain.TerrainData.Geometry.HeightMap;
            int           heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
            RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);

            GCommon.CopyToRT(bg, rt);

            RenderTexture noiseMap = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution, 1);

            RenderNoiseTexture(noiseMap, terrain);

            Material mat = GInternalMaterials.NoisePainterMaterial;

            mat.SetTexture("_MainTex", bg);
            mat.SetTexture("_Mask", args.Mask);
            mat.SetFloat("_Opacity", args.Opacity);
            mat.SetTexture("_NoiseMap", noiseMap);
            GCommon.SetMaterialKeywordActive(mat, "USE_WORLD_SPACE", GTexturePainterCustomParams.Instance.Noise.UseWorldSpace);
            int pass =
                args.ActionType == GPainterActionType.Normal ? 0 :
                args.ActionType == GPainterActionType.Negative ? 1 : 0;

            GCommon.DrawQuad(rt, uvCorners, mat, pass);

            RenderTexture.active = rt;
            terrain.TerrainData.Geometry.HeightMap.ReadPixels(
                new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
            terrain.TerrainData.Geometry.HeightMap.Apply();
            RenderTexture.active = null;

            terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
            terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
            terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
        }