private void ValidateBeingResources()
 {
     if (_resourcesNames.Length < 4 ||
         _resourcesNames[0] != "Health" ||
         _resourcesNames[1] != "Power" ||
         _resourcesNames[2] != "Stamina" ||
         _resourcesNames[3] != "Mana")
     {
         _resourcesNames = new string[]
         {
             "Health",
             "Power",
             "Stamina",
             "Mana"
         };
     }
     PinouAutoscript.UpdateBeingResourcesAutoScript(_entitiesDynamicComponentsPath, _resourcesNames);
 }
Beispiel #2
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        protected override void E_OnValidate()
        {
            AutoFindReference(ref _fakePlayersCreator);

            PinouAutoscript.UpdatePinouAppAutoScript(_autoscriptPath, _managers.ToArray());
        }
 private void ValidateEnums()
 {
     PinouAutoscript.UpdateDynamicEnums(_entitiesDynamicEnumPath, _resourcesNames, _levelTemplates, _equipmentTypes, _bodySockets);
 }
 private void ValidateBodySockets()
 {
     PinouAutoscript.UpdateBodySockets(_entitiesDynamicComponentsPath, _bodySockets);
 }
 private void ValidateEquipmentTypes()
 {
     PinouAutoscript.UpdateEquipmentTypes(_entitiesDynamicComponentsPath, _equipmentTypes);
 }
 private void ValidateStatsLevels()
 {
     PinouAutoscript.UpdateStatsLevelsAutoScript(_entitiesDynamicComponentsPath, _levelTemplates);
 }
 private void OnValidate()
 {
     PinouAutoscript.UpdateNetworkSyncableVariables(_variables, _variablesDataTemplatePath);
 }
 private bool ValidateDatabasesTypes(string[] databases)
 {
     PinouAutoscript.UpdatePinouResourcesDatabasesAutoScript(_databaseAutoscriptFolderPath, databases);
     return(true);
 }
Beispiel #9
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 private void OnValidate()
 {
     PinouAutoscript.UpdateInputManagerAutoscripts(_autoScriptPath, _gameInputs, _gameAxes);
     PinouAutoscript.UpdateInputReceiverAutoScript(_autoScriptPath, _gameInputs, _gameAxes);
 }
 private void OnValidate()
 {
     PinouAutoscript.UpdateSceneInfosAutoScript(_autoScriptPath, _sceneHolders);
 }