private void ValidateBeingResources() { if (_resourcesNames.Length < 4 || _resourcesNames[0] != "Health" || _resourcesNames[1] != "Power" || _resourcesNames[2] != "Stamina" || _resourcesNames[3] != "Mana") { _resourcesNames = new string[] { "Health", "Power", "Stamina", "Mana" }; } PinouAutoscript.UpdateBeingResourcesAutoScript(_entitiesDynamicComponentsPath, _resourcesNames); }
protected override void E_OnValidate() { AutoFindReference(ref _fakePlayersCreator); PinouAutoscript.UpdatePinouAppAutoScript(_autoscriptPath, _managers.ToArray()); }
private void ValidateEnums() { PinouAutoscript.UpdateDynamicEnums(_entitiesDynamicEnumPath, _resourcesNames, _levelTemplates, _equipmentTypes, _bodySockets); }
private void ValidateBodySockets() { PinouAutoscript.UpdateBodySockets(_entitiesDynamicComponentsPath, _bodySockets); }
private void ValidateEquipmentTypes() { PinouAutoscript.UpdateEquipmentTypes(_entitiesDynamicComponentsPath, _equipmentTypes); }
private void ValidateStatsLevels() { PinouAutoscript.UpdateStatsLevelsAutoScript(_entitiesDynamicComponentsPath, _levelTemplates); }
private void OnValidate() { PinouAutoscript.UpdateNetworkSyncableVariables(_variables, _variablesDataTemplatePath); }
private bool ValidateDatabasesTypes(string[] databases) { PinouAutoscript.UpdatePinouResourcesDatabasesAutoScript(_databaseAutoscriptFolderPath, databases); return(true); }
private void OnValidate() { PinouAutoscript.UpdateInputManagerAutoscripts(_autoScriptPath, _gameInputs, _gameAxes); PinouAutoscript.UpdateInputReceiverAutoScript(_autoScriptPath, _gameInputs, _gameAxes); }
private void OnValidate() { PinouAutoscript.UpdateSceneInfosAutoScript(_autoScriptPath, _sceneHolders); }