// Start is called before the first frame update void Start() { blueButton = GameObject.Find("Blue_Button").GetComponent <BlueButton>(); greenButton = GameObject.Find("Green_Button").GetComponent <GreenButton>(); orangeButton = GameObject.Find("Orange_Button").GetComponent <OrangeButton>(); lightBlueButton = GameObject.Find("LightBlue_Button").GetComponent <LightBlueButton>(); whiteButton = GameObject.Find("White_Button").GetComponent <WhiteButton>(); pinkButton = GameObject.Find("Pink_Button").GetComponent <PinkButton>(); timer = GameObject.Find("Timer").GetComponent <TimerContoller>(); blueSound = false; greenSound = false; orangeSound = false; lightblueSound = false; whiteSound = false; pinkSound = false; randomController(); }
async void Pink_Scaled_Clicked(object sender, EventArgs e) { await PinkButton.TranslateTo(70, 0, 100, Easing.BounceOut); await PinkButton.TranslateTo(0, 0); }