// Start is called before the first frame update
    void Start()
    {
        blueButton      = GameObject.Find("Blue_Button").GetComponent <BlueButton>();
        greenButton     = GameObject.Find("Green_Button").GetComponent <GreenButton>();
        orangeButton    = GameObject.Find("Orange_Button").GetComponent <OrangeButton>();
        lightBlueButton = GameObject.Find("LightBlue_Button").GetComponent <LightBlueButton>();
        whiteButton     = GameObject.Find("White_Button").GetComponent <WhiteButton>();
        pinkButton      = GameObject.Find("Pink_Button").GetComponent <PinkButton>();
        timer           = GameObject.Find("Timer").GetComponent <TimerContoller>();
        blueSound       = false;
        greenSound      = false;
        orangeSound     = false;
        lightblueSound  = false;
        whiteSound      = false;
        pinkSound       = false;

        randomController();
    }
Beispiel #2
0
        async void Pink_Scaled_Clicked(object sender, EventArgs e)
        {
            await PinkButton.TranslateTo(70, 0, 100, Easing.BounceOut);

            await PinkButton.TranslateTo(0, 0);
        }