// Use this for initialization void Start() { startTime = Time.time; endTime = startTime + initTime; isTimeOut = false; pingwin = GameObject.FindGameObjectWithTag("Player").GetComponent <Pingwin> (); }
// Use this for initialization void Start() { guardAnimator = gameObject.GetComponent <Animator>(); pingwin = GameObject.FindGameObjectWithTag("Player").GetComponent <Pingwin>(); }
// Use this for initialization void Start() { TimeUI.SetActive(false); pingwin = GameObject.FindGameObjectWithTag("Player").GetComponent <Pingwin>(); timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <Timer> (); }
void Start() { pingwin = gameObject.GetComponentInParent <Pingwin>(); }
// Use this for initialization void Start() { pingwin = GameObject.FindGameObjectWithTag("Player").GetComponent <Pingwin>(); }