Beispiel #1
0
    //站台的下行屏蔽门状态设置为关闭
    public void CloseXiaXingPingBiMen(DeviceType deviceType)
    {
        DeviceMgr mgr = GetDeviceMgr(deviceType);

        if (mgr == null)
        {
            return;
        }
        PingBiMenMgr pingBiMenMgr = (PingBiMenMgr)mgr;

        pingBiMenMgr.XiaXingPingBiMenIsOpen = false;
    }
Beispiel #2
0
    //站台的下行屏蔽门是否打开
    public bool IsOpenXiaXingPingBiMen(DeviceType deviceType)
    {
        DeviceMgr mgr = GetDeviceMgr(deviceType);

        if (mgr == null)
        {
            return(false);
        }
        PingBiMenMgr pingBiMenMgr = (PingBiMenMgr)mgr;

        return(pingBiMenMgr.XiaXingPingBiMenIsOpen);
    }
    private static void JJJ(StationMgr stationMgr, DeviceMgr deviceMgr, Transform deviceTypeTrans, System.UInt16 stationIndex, DeviceType deviceType)
    {
        int deviceCount = deviceTypeTrans.childCount;

        for (int i = 0; i < deviceCount; ++i)
        {
            Transform deviceTrans = deviceTypeTrans.GetChild(i);
            string    deviceName  = deviceTrans.gameObject.name;
            Device    deviceCom   = deviceTrans.GetComponent <Device> ();
            if (deviceCom == null)
            {
                continue;
            }
            deviceCom.DeviceId     = (int)deviceType + i + 1;
            deviceCom.StationIndex = stationIndex;
            deviceCom.DeviceType   = deviceType;
            deviceMgr.AddDevice(deviceCom);
            OneStation station = TDFramework.SingletonMgr.GameGlobalInfo.StationDeviceAndPointInfo.GetStation(stationIndex);
            // deviceType, deviceName
            PointBindInfoList list = station.GetPointBindInfoList(deviceType, deviceName);
            int pointCount         = list.m_pointBindInfoList.Count;
            for (int j = 0; j < pointCount; ++j)
            {
                PointBindInfo pointBindInfo = list.m_pointBindInfoList[j];
                int           pointStatus   = (int)System.Enum.Parse(typeof(PointStatus), pointBindInfo.m_name);
                int           queueIndex    = pointBindInfo.m_queueIndex;
                Point         point         = GetFirstPoint(stationMgr, stationIndex, pointStatus, queueIndex);
                point.m_device = deviceCom;
            }
            #region 设备是屏蔽门,需管理上行和下行屏蔽门
            if (deviceCom is PingBiMenDevice)
            {
                PingBiMenMgr    pingBiMenMgr = (PingBiMenMgr)deviceMgr;
                PingBiMenDevice device       = (PingBiMenDevice)deviceCom;
                if (device.PingBiMenType == PingBiMenType.Down)
                {
                    //下行屏蔽门
                    pingBiMenMgr.AddDevice2XiaXingPingBiMenList(deviceCom);
                }
                else if (device.PingBiMenType == PingBiMenType.Up)
                {
                    //上行屏蔽门
                    pingBiMenMgr.AddDevice2ShangXingPingBiMenList(deviceCom);
                }
            }
            #endregion
        }
    }
    private static void HHH(StationMgr stationMgr, Station station, Transform stationTrans, System.UInt16 stationIndex)
    {
        int deviceTypeCount = stationTrans.childCount;

        for (int i = 0; i < deviceTypeCount; ++i)
        {
            DeviceMgr  deviceMgr       = null;
            Transform  deviceTypeTrans = stationTrans.GetChild(i);
            DeviceType deviceType      = (DeviceType)System.Enum.Parse(typeof(DeviceType), deviceTypeTrans.gameObject.name);
            if (deviceType == DeviceType.ZhaJi)
            {
                deviceMgr = new ZhaJiMgr();
            }
            else if (deviceType == DeviceType.PingBiMen)
            {
                deviceMgr = new PingBiMenMgr();
            }
            //deviceTypeTrans是闸机父容器或者屏蔽门父容器
            JJJ(stationMgr, deviceMgr, deviceTypeTrans, stationIndex, deviceType);
            station.AddDeviceMgr(deviceMgr);
        }
    }
Beispiel #5
0
    public override void ReceivePacket(Packet packet)
    {
        if (packet == null)
        {
            return;
        }
        //Npc控制不需要在服务器进行转发给所有的客户端
        if (packet == null)
        {
            return;
        }
        NpcCtrlComplete response = new NpcCtrlComplete(packet.m_data);
        //站台索引
        UInt16 stationIndex = response.m_stationIndex;
        //0上行,1下行
        byte upOrDownFlag = response.m_upOrDownFlag;
        //0上车,1下车
        byte statusFlag = response.m_statusFlag;

        UnityEngine.Debug.Log("接收到NpcCtrlComplete消息.");

        //该消息控制屏蔽门状态,因为屏蔽门状态决定了Npc行为
        StationModule module = (StationModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.StationModuleName);
        PingBiMenMgr  mgr    = (PingBiMenMgr)module.GetDeviceMgr(stationIndex, DeviceType.PingBiMen);

        if (upOrDownFlag == 0)
        {
            //上行
            mgr.ShangXingPingBiMenIsOpen = false;
            if (statusFlag == 0)
            {
                //上车
                for (int i = 0; i < mgr.ShangXingPingBiMenList.Count; ++i)
                {
                    ((PingBiMenDevice)mgr.ShangXingPingBiMenList[i]).CanUp = false;
                }
            }
            else if (statusFlag == 1)
            {
                //下车
                for (int i = 0; i < mgr.ShangXingPingBiMenList.Count; ++i)
                {
                    ((PingBiMenDevice)mgr.ShangXingPingBiMenList[i]).CanDown = false;
                }
            }
        }
        else if (upOrDownFlag == 1)
        {
            //下行
            mgr.XiaXingPingBiMenIsOpen = false;
            if (statusFlag == 0)
            {
                //上车
                for (int i = 0; i < mgr.XiaXingPingBiMenList.Count; ++i)
                {
                    ((PingBiMenDevice)mgr.XiaXingPingBiMenList[i]).CanUp = false;
                }
            }
            else if (statusFlag == 1)
            {
                //下车
                for (int i = 0; i < mgr.XiaXingPingBiMenList.Count; ++i)
                {
                    ((PingBiMenDevice)mgr.XiaXingPingBiMenList[i]).CanDown = false;
                }
            }
        }
    }
Beispiel #6
0
    void OnGUI()
    {
        if (GUILayout.Button("上行屏蔽门打开"))
        {
            StationModule module = (StationModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.StationModuleName);
            PingBiMenMgr  mgr    = (PingBiMenMgr)module.GetDeviceMgr(0, DeviceType.PingBiMen);
            mgr.ShangXingPingBiMenIsOpen = true;
            for (int i = 0; i < mgr.ShangXingPingBiMenList.Count; ++i)
            {
                mgr.ShangXingPingBiMenList[i].Open(null);
            }
        }
        if (GUILayout.Button("上行屏蔽门关闭"))
        {
            StationModule module = (StationModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.StationModuleName);
            PingBiMenMgr  mgr    = (PingBiMenMgr)module.GetDeviceMgr(0, DeviceType.PingBiMen);
            mgr.ShangXingPingBiMenIsOpen = false;
            for (int i = 0; i < mgr.ShangXingPingBiMenList.Count; ++i)
            {
                mgr.ShangXingPingBiMenList[i].Close(null);
            }
        }
        if (GUILayout.Button("下行屏蔽门打开"))
        {
            StationModule module = (StationModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.StationModuleName);
            PingBiMenMgr  mgr    = (PingBiMenMgr)module.GetDeviceMgr(0, DeviceType.PingBiMen);
            mgr.XiaXingPingBiMenIsOpen = true;
            for (int i = 0; i < mgr.XiaXingPingBiMenList.Count; ++i)
            {
                mgr.XiaXingPingBiMenList[i].Open(null);
            }
        }
        if (GUILayout.Button("下行屏蔽门关闭"))
        {
            StationModule module = (StationModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.StationModuleName);
            PingBiMenMgr  mgr    = (PingBiMenMgr)module.GetDeviceMgr(0, DeviceType.PingBiMen);
            mgr.XiaXingPingBiMenIsOpen = false;
            for (int i = 0; i < mgr.XiaXingPingBiMenList.Count; ++i)
            {
                mgr.XiaXingPingBiMenList[i].Close(null);
            }
        }
        if (GUILayout.Button("单屏"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent            agent            = u3dPlayerActor.Agent;
                ScreenBindCamera screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 1,
                    m_smallScreenIndex = 0,
                    m_cameraIndex      = 5,
                    m_cameraName       = "哈哈哈哈XXXX",
                    m_stationIndex     = 5,
                };
                byte[] bytes  = screenBindCamera.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("切割大屏"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent             agent             = u3dPlayerActor.Agent;
                DivisionBigScreen divisionBigScreen = new DivisionBigScreen()
                {
                    m_bigScreenXDivisionCount = 2,
                    m_bigScreenYDivisionCount = 2
                };
                byte[] bytes  = divisionBigScreen.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.DivisionBigScreenMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("切割小屏1"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent agent = u3dPlayerActor.Agent;
                DivisionSmallScreen divisionSmallScreen = new DivisionSmallScreen()
                {
                    m_bigScreenIndex            = 1,
                    m_smallScreenXDivisionCount = 2,
                    m_smallScreenYDivisionCount = 2,
                };
                byte[] bytes  = divisionSmallScreen.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.DivisionSmallScreenMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("切割小屏4"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent agent = u3dPlayerActor.Agent;
                DivisionSmallScreen divisionSmallScreen = new DivisionSmallScreen()
                {
                    m_bigScreenIndex            = 4,
                    m_smallScreenXDivisionCount = 2,
                    m_smallScreenYDivisionCount = 2,
                };
                byte[] bytes  = divisionSmallScreen.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.DivisionSmallScreenMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("绑定屏幕小屏四分屏1"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent            agent            = u3dPlayerActor.Agent;
                ScreenBindCamera screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 1,
                    m_smallScreenIndex = 1,
                    m_cameraIndex      = 1,
                    m_cameraName       = "哈哈哈哈1",
                    m_stationIndex     = 5,
                };
                byte[] bytes  = screenBindCamera.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());

                screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 1,
                    m_smallScreenIndex = 2,
                    m_cameraIndex      = 2,
                    m_cameraName       = "哈哈哈哈2",
                    m_stationIndex     = 5,
                };
                bytes  = screenBindCamera.Packet2Bytes();
                sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                u3dId  = 111;
                msgLen = (UInt16)bytes.Length;
                packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());

                screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 1,
                    m_smallScreenIndex = 3,
                    m_cameraIndex      = 3,
                    m_cameraName       = "哈哈哈哈3",
                    m_stationIndex     = 5,
                };
                bytes  = screenBindCamera.Packet2Bytes();
                sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                u3dId  = 111;
                msgLen = (UInt16)bytes.Length;
                packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());

                screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 1,
                    m_smallScreenIndex = 4,
                    m_cameraIndex      = 4,
                    m_cameraName       = "哈哈哈哈4",
                    m_stationIndex     = 5,
                };
                bytes  = screenBindCamera.Packet2Bytes();
                sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                u3dId  = 111;
                msgLen = (UInt16)bytes.Length;
                packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("绑定屏幕大屏2"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent            agent            = u3dPlayerActor.Agent;
                ScreenBindCamera screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 2,
                    m_smallScreenIndex = 0,
                    m_cameraIndex      = 10,
                    m_cameraName       = "哈哈哈哈XXXX",
                    m_stationIndex     = 5,
                };
                byte[] bytes  = screenBindCamera.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("绑定屏幕大屏3"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent            agent            = u3dPlayerActor.Agent;
                ScreenBindCamera screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 3,
                    m_smallScreenIndex = 0,
                    m_cameraIndex      = 14,
                    m_cameraName       = "哈哈哈哈XXXX",
                    m_stationIndex     = 5,
                };
                byte[] bytes  = screenBindCamera.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("绑定屏幕小屏四分屏4"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent            agent            = u3dPlayerActor.Agent;
                ScreenBindCamera screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 4,
                    m_smallScreenIndex = 1,
                    m_cameraIndex      = 6,
                    m_cameraName       = "哈哈哈哈1",
                    m_stationIndex     = 5,
                };
                byte[] bytes  = screenBindCamera.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());

                screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 4,
                    m_smallScreenIndex = 2,
                    m_cameraIndex      = 7,
                    m_cameraName       = "哈哈哈哈2",
                    m_stationIndex     = 5,
                };
                bytes  = screenBindCamera.Packet2Bytes();
                sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                u3dId  = 111;
                msgLen = (UInt16)bytes.Length;
                packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());

                screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 4,
                    m_smallScreenIndex = 3,
                    m_cameraIndex      = 8,
                    m_cameraName       = "哈哈哈哈3",
                    m_stationIndex     = 5,
                };
                bytes  = screenBindCamera.Packet2Bytes();
                sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                u3dId  = 111;
                msgLen = (UInt16)bytes.Length;
                packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());

                screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 4,
                    m_smallScreenIndex = 4,
                    m_cameraIndex      = 9,
                    m_cameraName       = "哈哈哈哈4",
                    m_stationIndex     = 5,
                };
                bytes  = screenBindCamera.Packet2Bytes();
                sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                u3dId  = 111;
                msgLen = (UInt16)bytes.Length;
                packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("切割大屏8分屏"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent             agent             = u3dPlayerActor.Agent;
                DivisionBigScreen divisionBigScreen = new DivisionBigScreen()
                {
                    m_bigScreenXDivisionCount = 4,
                    m_bigScreenYDivisionCount = 2
                };
                byte[] bytes  = divisionBigScreen.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.DivisionBigScreenMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
        if (GUILayout.Button("绑定屏幕大屏1"))
        {
            NetworkModule module = (NetworkModule)SingletonMgr.ModuleMgr.GetModule(StringMgr.NetworkModuleName);
            if (module == null)
            {
                return;
            }
            PlayerActor u3dPlayerActor = module.GetPlayerActorByU3dId(111);
            if (u3dPlayerActor != null)
            {
                Agent            agent            = u3dPlayerActor.Agent;
                ScreenBindCamera screenBindCamera = new ScreenBindCamera()
                {
                    m_bigScreenIndex   = 1,
                    m_smallScreenIndex = 0,
                    m_cameraIndex      = 20,
                    m_cameraName       = "哈哈哈哈XXXX",
                    m_stationIndex     = 5,
                };
                byte[] bytes  = screenBindCamera.Packet2Bytes();
                UInt16 sendId = TDFramework.SingletonMgr.GameGlobalInfo.ServerInfo.Id;
                UInt16 u3dId  = 111;
                UInt16 msgLen = (UInt16)bytes.Length;
                Packet packet = new Packet(sendId, u3dId, TDFramework.SingletonMgr.MessageIDMgr.ScreenBindCameraMessageId, msgLen, bytes);
                agent.SendPacket(packet.Packet2Bytes());
            }
        }
    }