/// <summary> /// Lowers the pins that are standing to the floor. /// Called from the animator. /// </summary> public void LowerPins() { foreach (Pin pin in pins) { if (pin.IsStanding()) { pin.transform.Translate(Vector3.down * distanceToRaise, Space.World); pin.ResetVelocity(); pin.GetComponent <Rigidbody>().useGravity = true; } } pinCounter.ResetPinsKnockedOverDisplay(); }